I see more benefit, when this is not implemented as a server side plugin. A
service which is independent from the Gameservers, can also be used for
competitive. The most people who are interested in demos, are playing
competitive matches on servers without any plugins.

Gilles <[email protected]> schrieb am Mi., 20. Juli 2016 16:42:

> It's implemented in the back-end on my server, the plugin doesn't
> communicate directly with my databases, don't worry about that, every input
> is checked correctly. And I wanted to create a service for server owners,
> for which the code is only meant to work with. And  I do know that plugins
> are capable of a lot of things, but for myself I see of no reason why to
> abuse that, as much as the word of a stranger can be accounted for.
>
> And if you were to sniff the traffic, you'd see a connection to a
> loadbalancer that would give you the address of one of my other hosts, a
> connection to the new host that begins with authentication, and then raw
> binary data, which are the demos.
>
>
> On Wed, Jul 20, 2016 at 3:08 PM, Robin Groppe <[email protected]>
> wrote:
>
>> Hm, from my point of view thats the wrong way.
>> Never trust a client. The security should be implemented in your server
>> application not the plugin itself.
>> Personaly I am a great fan of open source and   I dont see any reason for
>> this plugin to be proprietary.
>> And apart from that i wouldnt use any plugin i can not read the code from
>> on one of my servers.
>> Plus it may be a security issue to have sensitive data in the plugin.
>> What if you have not thought about a certain situation? What will I see
>> when I sniff the traffic?
>>
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>
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