Also, in case it isn’t clear, if the server is not updated the game still 
works.  Clients sending padded packets can work with old servers.

Are there any example of old *clients* that cannot be updated and need to talk 
to new servers?

From: [email protected] <[email protected]>
Sent: Tuesday, November 17, 2020 9:05 AM
To: [email protected]
Subject: RE: [External Mail] Re: [Csgo_servers] RFC: Changes to the A2S_INFO 
protocol

>proposing breaking tens of orphaned games

Can you give some examples of games that would be broken?

From: 
[email protected]<mailto:[email protected]> 
<[email protected]<mailto:[email protected]>>
 On Behalf Of Kyle Sanderson
Sent: Monday, November 16, 2020 11:44 PM
To: 
[email protected]<mailto:[email protected]>
Subject: [External Mail] Re: [Csgo_servers] RFC: Changes to the A2S_INFO 
protocol

Tyler,

SNMP attacks are easily 1500x+ the reflection capability (yes, fifteen hundred 
times) from a single packet. NTP is a couple hundred but there were systemic 
fixes over half a decade ago. What is being proposed here is 100% a non-issue 
(SRCDS is again, 8x at best) for the entire internet, and is instead proposing 
breaking tens of orphaned games. I really don't know what yourself or Calvin 
are thinking but this is absolutely a non issue and is threatening the entire 
ecosystem over absolutely nothing. There's plenty of non-source games that use 
the same wire protocol (hell, even a call of duty game) - why are we changing 
it...

Why the hell are you guys thinking this is okay lol. I'm actually really 
confused now if you're not attempting to be arsonists.

Kyle.

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