Also, in case it isn’t clear, if the server is not updated the game still works. Clients sending padded packets can work with old servers.
Are there any example of old *clients* that cannot be updated and need to talk to new servers? From: [email protected] <[email protected]> Sent: Tuesday, November 17, 2020 9:05 AM To: [email protected] Subject: RE: [External Mail] Re: [Csgo_servers] RFC: Changes to the A2S_INFO protocol >proposing breaking tens of orphaned games Can you give some examples of games that would be broken? From: [email protected]<mailto:[email protected]> <[email protected]<mailto:[email protected]>> On Behalf Of Kyle Sanderson Sent: Monday, November 16, 2020 11:44 PM To: [email protected]<mailto:[email protected]> Subject: [External Mail] Re: [Csgo_servers] RFC: Changes to the A2S_INFO protocol Tyler, SNMP attacks are easily 1500x+ the reflection capability (yes, fifteen hundred times) from a single packet. NTP is a couple hundred but there were systemic fixes over half a decade ago. What is being proposed here is 100% a non-issue (SRCDS is again, 8x at best) for the entire internet, and is instead proposing breaking tens of orphaned games. I really don't know what yourself or Calvin are thinking but this is absolutely a non issue and is threatening the entire ecosystem over absolutely nothing. There's plenty of non-source games that use the same wire protocol (hell, even a call of duty game) - why are we changing it... Why the hell are you guys thinking this is okay lol. I'm actually really confused now if you're not attempting to be arsonists. Kyle. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
