Hi all... I'm new to cyberboard too and am using as my first example AH's Merchant of Venus (a gbx file is available at boardgamegeek). After some trial and error I think I have it figured out but I'd be curious if someone else has any pointers to share.
What follows is an overview of what I've done, parts of which I think may be greek for anyone who hasn't played MoV or hasn't seen this specific gbx file but I'll give it a go anyway. 1) I created a playing piece tray for each player. I think this is redundant as the extreme right side of the board seems to have boxed areas for the players' tokens. By way of example, I would put all the counters of one color into each players' playing piece tray. 2) Initial set-up. I put the beginning ship and card and money in the right side box. I assume I can either do this in the scenario file just before I create the game or I can have each player pull these things out of the "global" tray as part of their first move. Is this correct is there no preferred way to do this? 3) MoV uses a "cup" to randomly replenish demands, fares and goods during the game. I assume I need to make a "cup" tray for this purpose and in the scenario file I put all the Demands and Fares in there? 4) Once I discover a culture I just drag all the goods for that culture from the "global" tray and place them on the board next to that culture. Not a question, but if there's a better way I'll be happy to hear it. 5) Once I deliver a good I assume I'm supposed to put that good in the "cup" tray. My question here is ... how do I randomly draw a replacement good? I was successful in using the random feature when distributing the IOUs and Question-Mark counters, so I assume I set the cup tray to a similar mode, just checking to verify cyberboard supports this. 6) I'm not sure how I "peek" at some of the hidden counters. MoV allows you to secretly look at some of the face down counters and then you can decide whether to bypass that counter or pursue it and hence reveal it. If I simply "turn over" the counter and then turn it back over, won't this show up albeit briefly in the playback for the other players? I'd like a completely foolproof way to peek at these items. Hmmm... hope this post isn't too long. I just thought of an additional question, but it seems more generic than these so I'll post that under a separate topic. Thanks in advance Mike
