Hi John:

No, I do not believe my gbx file came with scenarios built-in or 
perhaps I am not understanding how to access them. At any rate I only 
have the gbx file. So, yea, if you'd email me some gsn's for an 
example that would be great. Actually, now that I think about it... 
the gbx file I have is for an earlier version of cyberboard as it 
tells me it will auto-convert when I run version 3.02. So that may 
explain some of my issues.

I learned a lot by creating the scenario file myself, but it'd be 
good to have other examples.

An additional question... I was reading Chris Fawcett's user guide 
and I'm confused about compound moves vs plotted moves. It seems 
clear that I want to use plotted moves for moving my ship, just to 
make it easier for the other playrs to see what I did, but do I need 
to use compound moves for MoV?

Thanks

Mike


--- In [email protected], Special Email <[EMAIL PROTECTED]> 
wrote:
>
> Mike
> Hopefully you have the MoV gamebox with the scenario file already  
> created.
> If you don't I can send it to you.
> 
> To start a new game, open Cyberboard player, click on File>New>Game
> This will start a new game from the previously created scenario 
file  
> (a .gsn file). Start with
> the MerchantOfVenus scenario file which is the base game.  The  
> others .gsn files are for variants.
> 
> This will give you a a window with 6 of the race names and Hidden  
> Pieces.  You can click on a name
> to change it to a player name but we just use the race names for 
our  
> games.  Clicking OK creates a game
> file (.gam) for each of the races.  We each pick a race file to 
play  
> and just attach our first name to the saved
> move file eg MoV-Nik John.gmv.  To play a 3 player  game, player 1  
> makes his moves, saves it as a .gmv file
> (File>Send Recorded moves to File) and sends it to BOTH other 
players.  
> Both players run the file
> (File>Load Recorded Move File), click on the arrowheads to move  
> through the recorded moves then
> accept the move (Playback>Accept Move File Playback).  Then player 
2  
> records his move, sends it to both
> other players, who run the moves, but then Player 3 records his 
move  
> and sends it to both other players then
> back to player 1 etc.
> 
> You don't need to create a tray for each player, the boxes on the 
far  
> right are for placing ships, goods, IOUs etc.
> Unfortunately, money isn't concealed.
> 
> When we discover a race, we set it up just the way you described. 
No  
> special ideas here.
> 
> The scenario is set up for randomly drawing pieces from the "Cup"  
> tray.  Try clicking and pulling out a few pieces and
> dropping them on the board. You will see that you are getting a 
random  
> draw, even though it looks like you selecting a particular piece. 
When  
> you deliver a good, just drop it in "The Cup" tray and it will be  
> randomized with all the other pieces when you draw from it.
> 
> The only way we are able to peek at a counter is roll, move the 
ship  
> the space where you want to peek at a counter, then create a .gmv 
file  
> at that point.  Then you can peek at the counter, discard your  
> recorded move, and continue moving.  You will create 2 (or 
more) .gmv  
> files for a single move this way.
> 
> I can send you some sample turns if you want to see a game set and  
> start.
> 
> I hope this helps.
> 
> John
> 


Reply via email to