Hi John: No, I do not believe my gbx file came with scenarios built-in or perhaps I am not understanding how to access them. At any rate I only have the gbx file. So, yea, if you'd email me some gsn's for an example that would be great. Actually, now that I think about it... the gbx file I have is for an earlier version of cyberboard as it tells me it will auto-convert when I run version 3.02. So that may explain some of my issues.
I learned a lot by creating the scenario file myself, but it'd be good to have other examples. An additional question... I was reading Chris Fawcett's user guide and I'm confused about compound moves vs plotted moves. It seems clear that I want to use plotted moves for moving my ship, just to make it easier for the other playrs to see what I did, but do I need to use compound moves for MoV? Thanks Mike --- In [email protected], Special Email <[EMAIL PROTECTED]> wrote: > > Mike > Hopefully you have the MoV gamebox with the scenario file already > created. > If you don't I can send it to you. > > To start a new game, open Cyberboard player, click on File>New>Game > This will start a new game from the previously created scenario file > (a .gsn file). Start with > the MerchantOfVenus scenario file which is the base game. The > others .gsn files are for variants. > > This will give you a a window with 6 of the race names and Hidden > Pieces. You can click on a name > to change it to a player name but we just use the race names for our > games. Clicking OK creates a game > file (.gam) for each of the races. We each pick a race file to play > and just attach our first name to the saved > move file eg MoV-Nik John.gmv. To play a 3 player game, player 1 > makes his moves, saves it as a .gmv file > (File>Send Recorded moves to File) and sends it to BOTH other players. > Both players run the file > (File>Load Recorded Move File), click on the arrowheads to move > through the recorded moves then > accept the move (Playback>Accept Move File Playback). Then player 2 > records his move, sends it to both > other players, who run the moves, but then Player 3 records his move > and sends it to both other players then > back to player 1 etc. > > You don't need to create a tray for each player, the boxes on the far > right are for placing ships, goods, IOUs etc. > Unfortunately, money isn't concealed. > > When we discover a race, we set it up just the way you described. No > special ideas here. > > The scenario is set up for randomly drawing pieces from the "Cup" > tray. Try clicking and pulling out a few pieces and > dropping them on the board. You will see that you are getting a random > draw, even though it looks like you selecting a particular piece. When > you deliver a good, just drop it in "The Cup" tray and it will be > randomized with all the other pieces when you draw from it. > > The only way we are able to peek at a counter is roll, move the ship > the space where you want to peek at a counter, then create a .gmv file > at that point. Then you can peek at the counter, discard your > recorded move, and continue moving. You will create 2 (or more) .gmv > files for a single move this way. > > I can send you some sample turns if you want to see a game set and > start. > > I hope this helps. > > John >
