Turn 1 Player A does turn and sends PA1.gmv to Player B. Player B does turn and sends PB1.gmv to Player C. Player C must accept game state from PB1.gmv file, then does turn and sends PC1.gmv to Player A. Turn 2 Player A must accept game state from PC1.gmv file, then does turn and sends PA2.gmv to Player B. Player B must accept game state from PA2.gmv file, then does turn and sends PB2.gmv to Player C. Player C must accept game state from PB2.gmv file, then does turn and sends PC2.gmv to Player A. etcetera...
_____ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of jamida Sent: Wednesday, February 13, 2008 5:54 PM To: [email protected] Subject: [CBML] Multi player (more than 2) question Let's say I want to set-up a 3 player game. I know when I generate the gam files I'll have 3 automatically created for me and the dialog box says to email each player their own gam file. What I'm curious about is what gmv file does the 3rd player get? PlayerA takes his turn and sends the gmv file to PlayerB (call it PA1.gmv) PlayerB opens his own gam file and uses it to replay and approve the PA1.gmv file. He then takes his turn and stores that in PB1.gmv. My question is... what does PlayerC do? I assume he opens his own gam file and since this is the initial state of the game I further assume he has to play back both the PA1.gmv and PB1.gmv file, and approve them both? He would then send PB1.gmv and PC1.gmv to PlayerA. Player A would then approve both and send PC1.gmv and PA2.gmv to PlayerB. And so on? Note, cyberboard appears to be a really great piece of software. Since the system asks you how many players there will be when it generates the gam files ... it *could* be the case that the system is also smart enough to allow just one gmv file to be circulated around... remembering that PlayerC hasn't approved PlayerA's move nor PlayerB's move, so I thought I'd ask this question. Thanks Mike [Non-text portions of this message have been removed]
