> Also, if the game asks you to accept a game state you know something
> wrong has happened with a move. You have missed a turn, or someone has
> skipped sending a turn.

That's really not what accepting a game move's state is all about, I'm
afraid.  If there is any disparity between the GAM files of the
players you can get a message that the game's state is different. 
This includes things you may have done and inadvertently saved in your
own GAM file.  It's not the disaster Russ makes it out to be.  

Multiplayer games using CB aren't the best uses of the program, but
they can be done with some care.  Sometimes, if there's a high volume
of player actions in a turn, your best best may be to have someone
facilitate the game for the players.  I ran a few multiplayer games
where there was significant back and forth for each player, and it
easier to play that out between the ref and that player, then the ref
would send an abbreviated form of the updates to the next player. 
That player certainly needed to accept the game state from that move
file rather than what they had.

There are various approaches to the problem. YMMV


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