> Also, if the game asks you to accept a game state you know something > wrong has happened with a move. You have missed a turn, or someone has > skipped sending a turn.
That's really not what accepting a game move's state is all about, I'm afraid. If there is any disparity between the GAM files of the players you can get a message that the game's state is different. This includes things you may have done and inadvertently saved in your own GAM file. It's not the disaster Russ makes it out to be. Multiplayer games using CB aren't the best uses of the program, but they can be done with some care. Sometimes, if there's a high volume of player actions in a turn, your best best may be to have someone facilitate the game for the players. I ran a few multiplayer games where there was significant back and forth for each player, and it easier to play that out between the ref and that player, then the ref would send an abbreviated form of the updates to the next player. That player certainly needed to accept the game state from that move file rather than what they had. There are various approaches to the problem. YMMV
