Dale - Whew! Ok - must have been a corrupt move file as you suggested. I followed your steps, and voila!, worked exactly as you intended.
Thanks very much - and truly, thanks for the program and the support. It is breathing new life into the large collection of boardgames on the shelf. Byron --- In [email protected], Dale Larson <[EMAIL PROTECTED]> wrote: > > > I loaded a scenario file, made some slight modifications (added the > > destroyed bridge markers and deleted the optional leaders), and saved > > it as a game (.GAM) file. All was well. > > I'm assuming what you're really did here is you created a new game and > selected your modified scenario file (xxxx.gsn) as its basis? Just doing > a "File/Save As" won't get that done. I'm just trying to be precise. > > > I sent that .gam file to my prospective opponent. > > : > > named German turn 1.GMV), and then saved the game. I sent the .GMV > > file to my opponent. > > Since he is also learning CB and PBEM, I had the idea of playing out > > some of the game solitaire (one of the great boons of CB). So I made > > a new folder within the CB folder named "Bitter Woods Solo", and > > copied ALL the files from the original BW folder into this one, > > figuring this way I could play a second game without affecting the > > first one. > > Sounds good so far... > > > So, last night, I wanted to do the Allied player turn. My > > understanding is that while I could open the saved game file, I > > wanted to make sure I understood the relationship between the .gam > > and .gmv files, so I opened the ORIGINAL .gam I had sent to my > > opponent. Sure enough, there was the game in it's initial start > > condition. I then clicked "Load Recorded Move File", and the dialog > > box opened and showed the "German Turn 1.GMV" file I had saved. I > > selected it, and tried to open. I got this error "Not a Move File". > > This should not have happened no matter what move file you loaded from. > The worst case is that the program could've said the GMV file isn't > valid for that particular GAM file but it should still recognize the > file as a move file. > > > So I then loaded the saved game file from when I completed german > > turn 1, and yes, as expected, the game came up in it's initial state, > > but all the VCR controls worked, and I stepped through the german > > player turn exactly as it is supposed to work. > > So what did I do wrong with the .GMV file? I expect my opponent will > > have the same error I had. > > Other then to clarify above how the game was created you have done > nothing wrong that I can see. When you create a game file using a > scenario file, CB will stamp that particular game with a fingerprint > that will prevent loading of move files from other games. > > I'm thinking your move file is corrupted. > > Select a move entry in the game's history and save it as a move file. > Then try to reload it. It should load (it will complain about a mismatch > of game state but that's to be expected.) > > Dale >
