> I loaded a scenario file, made some slight modifications (added the > destroyed bridge markers and deleted the optional leaders), and saved > it as a game (.GAM) file. All was well.
I'm assuming what you're really did here is you created a new game and selected your modified scenario file (xxxx.gsn) as its basis? Just doing a "File/Save As" won't get that done. I'm just trying to be precise. > I sent that .gam file to my prospective opponent. > : > named German turn 1.GMV), and then saved the game. I sent the .GMV > file to my opponent. > Since he is also learning CB and PBEM, I had the idea of playing out > some of the game solitaire (one of the great boons of CB). So I made > a new folder within the CB folder named "Bitter Woods Solo", and > copied ALL the files from the original BW folder into this one, > figuring this way I could play a second game without affecting the > first one. Sounds good so far... > So, last night, I wanted to do the Allied player turn. My > understanding is that while I could open the saved game file, I > wanted to make sure I understood the relationship between the .gam > and .gmv files, so I opened the ORIGINAL .gam I had sent to my > opponent. Sure enough, there was the game in it's initial start > condition. I then clicked "Load Recorded Move File", and the dialog > box opened and showed the "German Turn 1.GMV" file I had saved. I > selected it, and tried to open. I got this error "Not a Move File". This should not have happened no matter what move file you loaded from. The worst case is that the program could've said the GMV file isn't valid for that particular GAM file but it should still recognize the file as a move file. > So I then loaded the saved game file from when I completed german > turn 1, and yes, as expected, the game came up in it's initial state, > but all the VCR controls worked, and I stepped through the german > player turn exactly as it is supposed to work. > So what did I do wrong with the .GMV file? I expect my opponent will > have the same error I had. Other then to clarify above how the game was created you have done nothing wrong that I can see. When you create a game file using a scenario file, CB will stamp that particular game with a fingerprint that will prevent loading of move files from other games. I'm thinking your move file is corrupted. Select a move entry in the game's history and save it as a move file. Then try to reload it. It should load (it will complain about a mismatch of game state but that's to be expected.) Dale
