Thanks for the suggestions. The cards are probably a no no as the scale is too large for much in the way of detail for individual planets (1 hex = 25,000 light years across & 1 turn = 25 years). I'm aiming to make the game more playable than most 3X games, so chrome will be cut down & limited - to a great extent - to random events.
I may incorporate different types of ships - maybe as an option. Forensicman101 ________________________________ From: Steve Hewett <[email protected]> To: [email protected] Sent: Thursday, 13 August, 2009 1:28:57 PM Subject: Vedr. [CBML] Ideas for Strategic Galactic CB Game Suggestion: Add in some of the ideas from Stellar Conquest. Like building different types of ships for different purposes. Also I like the idea of having the cards to describe what worlds in a solar system can support what kind of life. --- Den tir 2009-08-11 skrev forensicman101 <forensicman101@ yahoo.com>: Fra: forensicman101 <forensicman101@ yahoo.com> Emne: [CBML] Ideas for Strategic Galactic CB Game Til: CyberBoardML@ yahoogroups. com Dato: Tirsdag 11. august 2009 21.57 HI People. I'm currently developing a strategic SF game using Cyberboard, inspired by the old SPI game Outreach. The scale is different, taking in all of our galaxy rather than just one third of it. One turn = 1 generation, as with Outreach. Does anyone out there have any scenario ideas / ideas for interesting random events? I've produced some of my own, but if someone wants to suggest some more I'll see if I can put them into the game. The map is finished, as are all the counters and markers. It's just a case of finishing the rules. I'll post the game once it's finished & playtested. Thanks. Forensicman101 ____________ _________ _________ _________ _________ _________ Alt i ett. Få Yahoo! Mail med adressekartotek, kalender og notisblokk. http://no.mail. yahoo.com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
