My suggestions would be for the various races to have different types of 
drives, reflecting how they move across the board.
Outreach had a pretty much straightforward drive whose success was 
dependent on the ranges involved.

I'd suggest a drive that uses warp points that could lead anywhere in 
the galaxy once established, leading to a "scattershot" empire with 
holdings anywhere on the map, but linked by the warp points once 
established.  If you wanted to make it really hard for em, make it a one 
way trip, or totally randomize their destination with each jump.

Then you'd have the classic Starforce drive, limited in range but fairly 
dependable.

A Starfleet / Star Wars drive would be capable of various speeds across 
the map as their drives improved in range covered per time used for the 
trip. 1 hex, multi hexes, anywhere on the map.

Or a Stargate style transport, where you could be anywhere on the map 
once the transfer gate was set up for a given location.

The other major aspects to be considered on a generational scale game 
would be the races attitudes towards others and internal politics, as 
well as the envirionment conditions/hazards on the map.

Just a few things to consider in developing the game.

Keep it simple, but offer options is probably the best way to go.

Outreach always was a favorite of mine, even in solitare mode due to that.

If you need another playtester, add me to the list.

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