> For the example I gave above, which is 3x2x2, the example points are:
> ....
> ...
> 2 0 0
> 3 0 0
> 0 1 0
> ...
> ...
>
> Each coordinate above represents a voxel. So, essentially, each voxel is a
> cell !?!

So let's assume that each voxel in your mesh has its front bottom left corner 
at the coordinates you give above (I don't know if that's what you want, but 
let's assume; it shouldn't be hard to make these points the center of the 
cell, or multiply all of this by a certain factor Delta x to account for the 
proper size of voxels). For simplicity allow me to also forget about the 
z-coordinate and assume that we are only dealing with a 2d mesh. Then the 
first of your cells has vertices
   2 0
   2 1
   3 0
   3 1
The second of the cells above has vertices
   3 0
   3 1
   4 0
   4 1
And so on, and so forth. So you will want to create all of these vertices in 
one big array, and everytime you add one to the array you should check 
whether you already have it. In the example above, the first two vertices of 
the second cell you already have, so in the end for these two cells, you only 
need the following six vertices:
   2 0
   2 1
   3 0
   3 1
   4 0
   4 1
At the same time as you add, you need to record for each cell which vertices 
they are composed of. For the first cell you will find the following:
  0 1 2 3
because none of the vertices of this cell were already in the array. For the 
second cell you will find 
  2 3 4 5
This way, as you loop over your set of MRI points, you will build up a global 
list of vertices and a list of 4-tuples indicating the four vertices of each 
cell.

Best
 W.

-- 
-------------------------------------------------------------------------
Wolfgang Bangerth                email:            [email protected]
                                 www: http://www.math.tamu.edu/~bangerth/

_______________________________________________
dealii mailing list http://poisson.dealii.org/mailman/listinfo/dealii

Reply via email to