Hi Wolfgang,
> Ted, > > > I have three material properties that I need to set. I've been able to > set > > one of them as the cell's material id takes just the one. > > How do I set the other two? > > Most file formats actually only allow a single number to be attached to > each > cell, typically called "material id" or similar. So that's it. But if the > values you have for your material are small enough, you could encode all > three > numbers into into one by using individual bits of the material id for the > values of your three parameters. What values/value ranges do you expect for > them? > That's an excellent idea, which is probably more efficient too, but in the end, I used a std::map to map a triple to a triple. > > > Also, because the Triangulation was generated explicitly, the output is > > blocky/pixelated/voxelated. Is there a way to smoothen the surfaces? > > Not inside deal.II. You give deal.II a blocky mesh, you get a blocky mesh > :-) > Yeah, my error. I created the triangulation with not enough voxels, so, I used more:). All works perfectly now. Many thanks, Theodore
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