Your message dated Tue, 3 Apr 2007 12:33:58 +0200
with message-id <[EMAIL PROTECTED]>
and subject line Fixed in 1.05-6
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--- Begin Message ---
Package: blobwars
Version: 1.05-4
Severity: normal

The Easy difficulty setting is broken in many ways:

- The level descriptions contain information only relevant to Normal or
  Hard difficulties (such as references to needing to collect dynamite
  or destroying security points). The worst of this is referring to bits
  of the story, e.g. battling Galdov, the ancient crystals, etc., that
  really should be hidden from the player except when playing Normal or
  Hard (at least, according to the Easy ending, the player shouldn't
  know all of this except when playing Normal or Hard).

- Some levels can end in a stuck place: e.g. in Forgotten Caves, it is
  possible to rescue the last required MIA (in the first time through)
  in the cave with the green card. Upon restarting, the breakable walls
  that block the entrance into the cave reappear, but the player only
  has a pistol and has no way to get through the walls again. The only
  recourse is to wait for an enemy to show up and drop a grenade
  launcher---but since this is the Easy level, this can be a VERY long
  wait since enemies don't show up frequently (on the order of 20
  minutes in real time, or much longer if the enemies fail to drop a
  grenade launcher).


T

-- 
"Outlook not so good." That magic 8-ball knows everything! I'll ask
about Exchange Server next. -- (Stolen from the net)


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--- Begin Message ---
So many bugs were closed in 1.05-6 thanks to Javier Serrano Polo, that I
forgot to mention some in the changelog!

-- 
Met vriendelijke groet / with kind regards,
      Guus Sliepen <[EMAIL PROTECTED]>

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