Your message dated Tue, 3 Apr 2007 12:33:58 +0200
with message-id <[EMAIL PROTECTED]>
and subject line Fixed in 1.05-6
has caused the attached Bug report to be marked as done.
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--- Begin Message ---
Package: blobwars
Version: 1.05-5
Severity: normal
Tags: patch
In easy mode, the first detonation area you find in Flooded Tunnel #4
should be filled with water. This patch evaluates the water level to
choose the proper environment.
--- blobwars-1.05.orig/src/spawnPoints.cpp 2005-05-03 23:05:39.000000000 +0200
+++ blobwars-1.05/src/spawnPoints.cpp 2007-03-22 17:33:40.000000000 +0100
@@ -191,7 +191,19 @@
y = y >> BRICKSHIFT;
if (map.isSolid(x, y))
{
- map.data[x][y] = MAP_AIR;
+ int waterLevel = (int)map.waterLevel;
+ if (waterLevel == -1 || y < waterLevel)
+ {
+ map.data[x][y] = MAP_AIR;
+ }
+ else if (y == waterLevel)
+ {
+ map.data[x][y] = MAP_WATERANIM;
+ }
+ else
+ {
+ map.data[x][y] = MAP_WATER;
+ }
}
break;
case HAZARD_POWERBULLETS:
--- End Message ---
--- Begin Message ---
So many bugs were closed in 1.05-6 thanks to Javier Serrano Polo, that I
forgot to mention some in the changelog!
--
Met vriendelijke groet / with kind regards,
Guus Sliepen <[EMAIL PROTECTED]>
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--- End Message ---