Your message dated Fri, 12 Sep 2008 20:10:03 +0200
with message-id <[EMAIL PROTECTED]>
and subject line Re: Is this bug still current?
has caused the Debian Bug report #374159,
regarding Soya falling back to indirect rendering..
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
374159: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=374159
Debian Bug Tracking System
Contact [EMAIL PROTECTED] with problems
--- Begin Message ---
Subject: python-soya: Soya and Slune not running with Direct Rendering.
Package: python-soya
Version: 0.10.5-2
Severity: important

*** Please type your report below this line ***

I first noticed it on my Ibook when trying to play Slune. Then again I
noticed it on my Intel PC. On the PPC Ibook I am using the r200_dri
drivers supplied by Debian with a ATI 9200 card. On the Intel machine I
am using freedesktop cvs r300_dri drivers for my x800 ati card. Both of
them have the same error.

With 'export LIBGL_DEBUG=verbose' on the Intel machine I get (trying
the fullscreen demo from python-soya-doc:
:~/tmp/soya$ python fullscreen-1.py
libGL: XF86DRIGetClientDriverName: 4.0.3 r300 (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r300_dri.so
libGL error: dlopen /usr/X11R6/lib/modules/dri/r300_dri.so failed
(/usr/X11R6/lib/modules/dri/r300_dri.so: undefined symbol:
_glapi_add_dispatch)
libGL error: unable to find driver: r300_dri.so
* Soya * Using 8 bits stencil buffer

* Soya * version 0.10.5
* Using OpenGL 1.2 (1.5 Mesa 6.4.1)
*   - renderer : Mesa GLX Indirect
*   - vendor   : Mesa project: www.mesa3d.org
*   - maximum number of lights        : 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 8
*   - maximum texture size            : 2048 pixels

* Soya3D * Quit...


On the Intel machine I get about 11.8 fps while playing slune at
800x600, which makes it so-so playable. On the Ibook it is unplayable.
Thank you for your time.

I also noticed that the Soya project recently had a fork.. The fellow
who owned the domain name was rather disgruntle and left a soya-is-dead
notice on it's front page.

The new page for Soya is at http://home.gna.org/oomadness/en/soya/

I haven't tried any newer version of Soya yet to see if that works
correctly or not...

Other games and applications work fine with hardware acceleration on
either machine. GLXinfo reports 'direct rendering: Yes' on both
machines.


-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-2-686-smp
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)

Versions of packages python-soya depends on:
ii python 2.3.5-9 An interactive high-level object-o
ii  python2.3-soya                0.10.5-2   high level 3D engine for Python

python-soya recommends no packages.

-- no debconf information


--- End Message ---
--- Begin Message ---
fixed 434817 0.13.2-5
thanks

OoO En  ce doux  début de  matinée du vendredi  12 septembre  2008, vers
08:04, Drag Sidious <[EMAIL PROTECTED]> disait :

> I went through the demos and none of them crashed. Some didn't work (for
> example a couple were missing textures and a couple collision ones
> failed) but there was no 3D crashes or anything like that.

> Just did the old:

> for i in `ls *py`; do python $i ;done

> thing. 

Thanks! I am closing the bug.
-- 
BOFH excuse #415:
Maintence window broken


--- End Message ---

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