control: retitle -1 Heroes of Might and Magic III: add support for GOG.com package
Hi, > > So since there is already code that's doing the right thing I suppose it > > would be easy to add this to g-d-p? GDP already support HOMM3 in stable: https://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/data/heroes3.yaml I got it working with the standard vcmi package by putting the assets into the expected location, providing the same result as vcmibuilder (.deb's can be compared with diffoscope). I had at this time filled #783030 (use /usr/share/games/<something> instead of /usr/share/vcmi) but it's just a minor quirk, not the biggest of my concerns. Wha'ts still missing now are the details of the GOG.com archive; so please provide the output of "game-data-packager make-template setup_xxxxxx.exe" and I'll edit the existing .yaml. Then one has to try an end-to-end test when the .yaml file is ok (download via lgogdownloader,cheksumming, extraction with innoextract, repacking,etc...) 2017-07-25 9:01 GMT+02:00 Simon McVittie <s...@debian.org>: > > > > http://sources.debian.net/src/vcmi/0.99%2Bdfsg-2/vcmibuilder/ > > > Please download core.zip, unpack the "$gog_file" to a temporary > directory (let's say "$gog_dir"), and unpack "$cd1_dir"/_setup/data1.cab > to another temporary directory (let's say "$data1_dir"). I don't know about these .cab files. These are also needed to support all versions. > If it is possible for vcmi to be adapted so that it can decode MP3 > directly, that seems like it would be a better solution - we allow MP3 > decoders in Debian now, and transcoding involves quality loss. Yup All in all this was already a long time ago, so I'll need to recheck this engine soon. Greets, Alexandre Detiste