Christian Pernegger skrev:
 the only way would be to make sure libGL.so.1 cannot be loaded.
 You could perhaps rename it so wine can't find it (and rename it
 back when you need to run transcode, perhaps).

Moving the /usr/lib/libGL.so* files out of the way doesn't work
either. Perhaps it's loading the 32bit version from ia32-libs. libwine
itself depends on that package. (Will try moving that away later, but
I don't have access ATM.)

That's possible. I didn't realize you were yet another amd64 user.

Either way, are you sure you don't want to reopen that bug? As it is
wine effectively depends on working OpenGL on the display, which is a
bit much to ask IMHO. Not everyone is using it for games (on all
machines ^^)

No, I won't. Like I said, 0.9.57 changed the initialization. This bug doesn't apply to the current Wine version, so it's pointless.





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