Greg Wooledge wrote: > * It's *very* slow. Even slower than SDL mode. The placement diamond > lags behind the mouse pointer by a couple seconds and only "jumps" to > a new position every second or two.
That's due to the fact, because you didn't had installed xlibmesa-dri yet. The DRI is the "hardware accelleration part" of the X11 3D architecture. > * It still crashes regularly. For example, > > griffon:~$ lincity-ng -g -w > Starting lincity-ng (version 1.0.1)... > [/home/greg/.lincity] is in the search path. > [/usr/share/lincity-ng] is in the search path. > LINCITY_HOME: /usr/share/lincity-ng > OpenGL Mode 1024x768 > GameView::readImage# Could not load image images/tiles/farm15.png > Couldn't open HelpWindow: Error while parsing component 'Document': > Couldn't create texture: out of memory > Unexpected exception: Couldn't create texture: out of memory > <crashed> (..) > GameView::readImage# Could not load image images/tiles/farm15.png > Unexpected exception: Couldn't create texture: out of memory > Vertex3f: 1 > <crashed> > So that wasn't helpful. But at least SDL works. This seem to be similar symptons as described in http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=321898 Do you have AGP support enabled/is your graphics adapter AGP capable? Cheers, Moritz -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]