On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote: > Package: fglrx-glx > Version: 1:10-9-3 > Severity: normal > > Hello, > i have the same issue as it have been reported in 586102 . > Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault : > from console.log you see: > [....] > Fragment shader was successfully compiled to run on hardware. > > Loading VertexShader 'mesh_depth' > Compiling vertex shader: mesh_depth.vsh (vs_glsl) > Vertex shader was successfully compiled to run on hardware. > Compiling vertex shader: mesh_depth.vsh (vs_glsl) > Shutting down CSoundManager... > > and crash.log : > > Signal: Segmentation Fault > > Backtrace: > ./savage2.bin() [0x40b1d5] > /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0] > /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92] > /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2] > [...] > > From a search on google i've found it looks like it's an issue with > ATI 57xx series, they still haven't fixed it since 10-4 . > Downgrading it's impossible since the changes in xorg. > > I'm reporting to you mainly to send a public information about that to > other users. > I'll try to fill the bug to ATI hoping for a fix.
you may also want to send a message to the game developer. who knows, they may be able to provide a rebuild with a workaround. s2games seems fairly linux-friendly, so they may be proactive about this. best of luck, mike -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

