On 10/26/10 19:52, Michael Gilbert wrote: > On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote: >> Package: fglrx-glx >> Version: 1:10-9-3 >> Severity: normal >> >> Hello, >> i have the same issue as it have been reported in 586102 . >> Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault : >> from console.log you see: >> [....] >> Fragment shader was successfully compiled to run on hardware. >> >> Loading VertexShader 'mesh_depth' >> Compiling vertex shader: mesh_depth.vsh (vs_glsl) >> Vertex shader was successfully compiled to run on hardware. >> Compiling vertex shader: mesh_depth.vsh (vs_glsl) >> Shutting down CSoundManager... >> >> and crash.log : >> >> Signal: Segmentation Fault >> >> Backtrace: >> ./savage2.bin() [0x40b1d5] >> /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0] >> /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92] >> /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2] >> [...] >> >> From a search on google i've found it looks like it's an issue with >> ATI 57xx series, they still haven't fixed it since 10-4 . >> Downgrading it's impossible since the changes in xorg. >> >> I'm reporting to you mainly to send a public information about that to >> other users. >> I'll try to fill the bug to ATI hoping for a fix. > > you may also want to send a message to the game developer. who knows, > they may be able to provide a rebuild with a workaround. s2games seems > fairly linux-friendly, so they may be proactive about this.
hello mike there isn't a "client" workaround: i already asked heroes of newerth developers and they replied me the only way is to switch back to 10.4 ; i think Savage 2 falls in the same category. Btw i saw newer ati catalist is out with 10.10, before opening a bug with them i'll test both games with it, hoping. :-D Regards Samuele -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org