Hi Michalis, On Thu, 2018-01-18 at 22:25 +0100, Michalis Kamburelis wrote: > 2018-01-18 20:56 GMT+01:00 Michalis Kamburelis <michalis.ka...@gmail.com>: > > So, we should get to the point where CGE (or any other package > > using fpmake) can be compiled by simple > > > > ~~~ > > unset FPCDIR > > fpc fpmake.pp > > ./fpmake # without any additional options like --globalunitdir > > ~~~ > > > > I created a "simplest possible example of using fpmake", so that you > can test it all without dealing with (unrelated) Castle Game Engine > code and Makefiles: > > - Get https://github.com/michaliskambi/simplest-fpmake-test . > - Run "./testme.sh", that just calls "./fpmake". > - I think that we should make it "just work" if user installed FPC > from a Debian package. Without the need to set $FPCDIR, without the > need to pass --globalunitdir . > > Right now, it will not work. Right now, you need to use > --globalunitdir pointing to the proper location when invoking fpmake > (see testme.sh comments). > > (In the previous FPC versions, setting environment variable FPCDIR was > also enough, without the need for --globalunitdir . It doesn't work > for me now, although I see that the code reading $FPCDIR is in > TFPCDefaults.CompilerDefaults. As far as I observed, this was broken > in FPC 3.x upstream, unrelated to Debian.) Thank you for this example. I'll use it to debug this WE and hope we get it fixed by beginning of next week.
-- Cheers, Abou Al Montacir
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