Hi there, I am currently packaging the game EmptyEpsilon [1] for inclusion to the Debian non-free archive. It includes proprietary game assets for ship models and a few other things. These packs are namely
https://github.com/daid/EmptyEpsilon/blob/master/packs/Angryfly.pack https://github.com/daid/EmptyEpsilon/blob/master/packs/msgamedev.pack The licensing on these are particularly draconian: https://blog.turbosquid.com/using-turbosquid-products/#Royalty-Free-License In particular I am concerned about section 7b, which refers to > b. Access to Stock Media Products. You must take all reasonable and > Industry standard measures to prevent other parties from gaining access > to Stock Media Products. Stock Media Products must be contained in > proprietary formats so that they cannot be opened or imported in a publicly > available software application or framework, or extracted without reverse > engineering. You may NOT publish or distribute Stock Media Products in any > open > format, or format encrypted with decryptable open standards (such as WebGL or > an encrypted compression archive). as we package de-packer in the archive already. Furthermore I would like to know if it is possible to package data (arch: all) and the game code (arch: any) separately as the license requires the assets "only (...) distributed as a whole, without modifications with copies of EmptyEpsilon" Is it possible to package this for Debian with the asset license as is? [1] http://emptyepsilon.org/ Thanks Kyle Robbertze
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