[Somehow this bug didn't reach the debian-mentors mailing list] > * Package name : roadfighter > Version : 1.0.0-1 > Upstream Author : Carlos Donizete Froes <corin...@riseup.net> > * URL : https://github.com/coringao/roadfighter
> It builds those binary packages: > > roadfighter - Drive a car in a death race > roadfighter-data - Drive a car in a death race (Data) Alas, the game segfaults on start, unless ran from a directory containing the source tree. This looks like the same problem as in April 2016. There's also the unfixed problem of some assets: the .ogg files bear metadata saying they come from Konami. Also, fullscreening doesn't work on multi-monitor setups. It doesn't obey settings such as which monitor is primary, orientation or positions (most programs that fail here at least go to (0,0)). This puts the game on the wrong monitor, rotated. Even worse, it permanently destroys randr settings -- desktop environments (at least XFCE) save modifications, thus setting everything from scratch is required. Some displays don't allow non-native resolutions at all. As far as I know, fixing this is possible but quite tricky in SDL1.2, a non-issue in SDL2 which doesn't ever try to change resolutions (impossible on non-CRTs anyway) but tells the GPU to scale. Meow! -- ⢀⣴⠾⠻⢶⣦⠀ Mozilla's Hippocritic Oath: "Keep trackers off your trail" ⣾⠁⢰⠒⠀⣿⡁ blah blah evading "tracking technology" blah blah ⢿⡄⠘⠷⠚⠋⠀ "https://click.e.mozilla.org/?qs=e7bb0dcf14b1013fca3820..." ⠈⠳⣄⠀⠀⠀⠀ (same for all links)