On Tue, Jul 30, 2013 at 10:23:54AM +0200, chrysn wrote: > * Package name : hyperrogue
Why do you use ttf-bitstream-vera? fonts-dejavu-core is a superset, and is installed on about every X-capable Debian system thanks to existing dependencies. Upstream wants an ASCII-only font for a smaller download, but in Debian that's a net loss of both disk space and memory. There's quite a few projects shipping a convenience copy of vera that's patched away using dejavu in Debian. Please, join the club. A few upstreamish issues: The window's title is "Untitled window". You want to call SDL_WM_SetCaption(). If the player grinds long enough, he will gain access to an unfinished land that doesn't work yet. In game.cpp, you'd want to comment out the following lines: if(tkills() >= 2000 && gold() >= 2000) tab[cnt++] = laCocytus; The desc of "Dead Orb" (classes.cpp) is actively misleading: it claims these orbs have no use, while they can be used to flip slime colours. No matter what is one's stance on spoilers, documentation shouldn't outright lie. -- ᛊᚨᚾᛁᛏᚣ᛫ᛁᛊ᛫ᚠᛟᚱ᛫ᚦᛖ᛫ᚹᛖᚨᚲ -- To UNSUBSCRIBE, email to debian-mentors-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/20130730223913.ga6...@angband.pl