Benedict Verheyen wrote:
Java really is a poor choice for Debian as the implementations of JavaOn a sidenote: java is not bad for such type of games too with the added advantage of being crossplatform. Also, a lot of games already exist with available source code. A while back i looked at game programming and studied it a bit. In java the basics that go for c++ game programming still are valid in java. For instance the need for double buffering, drawing in a memory screen dump before copying it to the screen to get faster updating and less flickering to name just one thing.
by Sun and Ibm are proprietary and aren't included in Debian.
Also byte-compiled code is quite slow. Compilling the code kind of
defeats it's purpose as c++ would be better in that case. IMHO g++ is
more mature than gjc (gnu java compiler).
The crossplatform aspect pretty much disappears when you aren't able to use
Sun's software. Also that's not so much of a problem when source
code is available. Many free games have been ported back and forth from
linux to windows (http://www.flightgear.org/) and even vice versa (zsnes, well it's not exactly a game...).
Bijan
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