Why did you need to edit out moduleversions.h?

Did you get both the kernel and the GLX archives?

There are those who would have you believe that Brandt Dusthimer wrote:
> Yup.  Did all of that.  Do you think that editing the Makefile code so that
> it would not load moduleversions.h had anything to do with this?  The error
> reported from Quake is this:
> 
> XError of failed Request: GLXBadRenderRequest
> Major opcode of failed request: 142 (GLX)
> Minor opcode of failed request: 1 (X_GLXRender)
> Serial number of failed request: 4510
> Current serial number in output stream: 4514
> 
>     Brandt Dusthimer
> 
> 
> 
> > There are those who would have you believe that Brandt Dusthimer wrote:
> > >     I'm having problems with XFree 4.0.1, NVidia drivers (I have a
> > >TNT2 Elsa Erazor III, not available in the XF86Config), and Quake III.
> > >Quake 3 runs fine until I try to start a game.  It load game media and
> > >all that other stuff, but as soon as I go into the real game it dumps
> > >me with a GLX error.  I compiled the garbage myself and had to do a
> > >little editing (comment out the modversions.h because it isn't in
> > >kernel 2.2.17), and after I did that it ran everything fine.  In fact,
> > >everything seems to run fine except for quake III ( and a little bit
> > >of X with the window managers and the screensavers not working.)
> > >Anyone know anything about this or had something like it happen to
> > >them?
> > >
> >
> > Are you using the NVidia drivers included with X, or the ones from
> > Nvidia's website?  In the latter case, did you follow the instructions
> > included with the driver about GL support (I don't remember the
> > details, but IIRC it concerns making sure that you're loading the
> > library from /usr/lib/X11R6/lib/modules instead of /usr/lib/X11R6/lib)?
> >

Reply via email to