Why did you need to edit out moduleversions.h? Did you get both the kernel and the GLX archives?
There are those who would have you believe that Brandt Dusthimer wrote: > Yup. Did all of that. Do you think that editing the Makefile code so that > it would not load moduleversions.h had anything to do with this? The error > reported from Quake is this: > > XError of failed Request: GLXBadRenderRequest > Major opcode of failed request: 142 (GLX) > Minor opcode of failed request: 1 (X_GLXRender) > Serial number of failed request: 4510 > Current serial number in output stream: 4514 > > Brandt Dusthimer > > > > > There are those who would have you believe that Brandt Dusthimer wrote: > > > I'm having problems with XFree 4.0.1, NVidia drivers (I have a > > >TNT2 Elsa Erazor III, not available in the XF86Config), and Quake III. > > >Quake 3 runs fine until I try to start a game. It load game media and > > >all that other stuff, but as soon as I go into the real game it dumps > > >me with a GLX error. I compiled the garbage myself and had to do a > > >little editing (comment out the modversions.h because it isn't in > > >kernel 2.2.17), and after I did that it ran everything fine. In fact, > > >everything seems to run fine except for quake III ( and a little bit > > >of X with the window managers and the screensavers not working.) > > >Anyone know anything about this or had something like it happen to > > >them? > > > > > > > Are you using the NVidia drivers included with X, or the ones from > > Nvidia's website? In the latter case, did you follow the instructions > > included with the driver about GL support (I don't remember the > > details, but IIRC it concerns making sure that you're loading the > > library from /usr/lib/X11R6/lib/modules instead of /usr/lib/X11R6/lib)? > >