After tonight's update to woody, I'm still having all OpenGL apps (including xlock) segf when they try to draw things. xlock goes so far as to terminate X and drop me back to xdm. Other things such as q3demo/ut just die with a segf after trying to draw to the screen. I've tried rebooting a few times, tried several known-working kernel versions/etc and still no luck. Does anyone have any ideas? Is anyone else experiancing this?
--Evan -- Evan Van Dyke E-mail: [EMAIL PROTECTED] Page: [EMAIL PROTECTED] ICQ#: 15442232 DNRC's Minister of Lost Internet Packets. O- Amateur Radio Call Sign: KB8PVE Elder ResCon at Northwestern GCS/S d+(-) s:+ a--- C++++ UH+I++L++++S++V++++ P+ L+++>++++ E W++ N++ w-- O- M-- !V PS+ PE+ Y+ PGP t+ 5+++ X+ R+ tv+ b+++ DI++++ D+ g e h !r y- "Quoth the Raven... 'Nevermore!'" --Edgar Allen Poe "I'll bet that all you can do is watch the ball bounce around the screen. --Dilbert to Management