Hi all, I was wondering if anyone could help me figure out what to do to set up my voodoo 3 to provide hardware-accelerated OpenGL under X 3.3.6?
At this point, what I think I know is that Mesa is a free implementation of the OpenGL API, and that it can work with (over?) Glide, which is the Voodoo's API (also the name of the implementation thereof). Am I anywhere close? But I'm completely lost as to what to do to get it to work... I've installed the following packages (from potato): libglide2-v3 libglide2-dev glide2-base mesag3-glide2 mesag3-widgets mesag-glide2-dev mesag-widgets-dev Okay, so the dev packages are probably overkill at this point, but what the heck? :) If I try to run /usr/bin/test3Dfx, I get: gd error (glide): Can't find or access Banshee/V3 board gd error (glide): grSstSelect: non-existent SSTSegmentation fault In the description for libglide2-v3, it says "You'll need the /dev/3dfx kernel driver to use this library." I have no clue what to do about this; where would I get the this kernel driver? I haven't had much luck in finding current documentation (I assume things have changed significantly since the 3dfx howto was last updated 3 years ago, since it specifically mentions that there is no kernel configuration necessary). If anyone could point me in the right direction, I'd be most appreciative. TIA. -- David Steinberg [EMAIL PROTECTED]