On Fri, Feb 08, 2002 at 11:06:23AM -0800, Brian Nelson wrote:
> Adam Majer <[EMAIL PROTECTED]> writes:
> 
> > It would be soooo easy on most cases if they just used OpenGL and not 
> > Direct3D.
> > That's why Quake III runs so well under X and nonOpenGL games are so 
> > difficult
> > to port...
> > 
> > I have absolutelly no idea why anyone would use Direct3D instead of OpenGL
> > but then that's my POV.. :)
> 
> Well, since the Xbox's XDK is essentially DirectX 8, a game written
> with DX8 is trivially easy to port to the Xbox.  That's one reason...

Doesn't PS2 use OpenGL? I think it does..

- Adam

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