On Fri, Feb 08, 2002 at 11:06:23AM -0800, Brian Nelson wrote: > Adam Majer <[EMAIL PROTECTED]> writes: > > > It would be soooo easy on most cases if they just used OpenGL and not > > Direct3D. > > That's why Quake III runs so well under X and nonOpenGL games are so > > difficult > > to port... > > > > I have absolutelly no idea why anyone would use Direct3D instead of OpenGL > > but then that's my POV.. :) > > Well, since the Xbox's XDK is essentially DirectX 8, a game written > with DX8 is trivially easy to port to the Xbox. That's one reason...
Doesn't PS2 use OpenGL? I think it does.. - Adam