Boyd Stephen Smith Jr. put forth on 1/12/2010 1:24 PM: > On Tuesday 12 January 2010 12:06:30 Stan Hoeppner wrote: >> As a test of your theory, fire up your favorite ID >> Software OpenGL Linux game on one Debian PC piping its GL calls over the >> network to another PC's X server. > > I happen to know that on my home LAN, the frame rates would be unacceptably > slow for actual game play, but I never claimed otherwise. > > My claim is that the GLX extensions (an implementation of the OpenGL > specification) are reported as present and are functional over a remote X > connection. I made no claim to speed and admitted that they would be quite a > bit slower than local, direct rendering.
I'm thinking it wouldn't even run, or would crash very shortly after launching, due to errors with immediate mode rendering, timing issues, and all kinds of low level arcane stuff under the hood. I'd like to be proven wrong, though it may not look so given my stance in this debate. But I don't think I am wrong. So much has been optimized for the past 10+ years for immediate mode rendering on a local GPU that I think most things will break if trying to render to a remote X/GL server. -- Stan -- To UNSUBSCRIBE, email to debian-user-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org