2008/8/29 Gonéri Le Bouder <[EMAIL PROTECTED]>:
> On Thu, Aug 28, 2008 at 10:28:02PM -0400, Yaroslav Halchenko wrote:
>> Package: wnpp
>> Severity: wishlist
>> Owner: Yaroslav Halchenko <[EMAIL PROTECTED]>
>>
>>
>> * Package name    : box2d
>>   Version         : 2.0.1
>>   Upstream Author : Erin Catto >http://www.gphysics.com<
>> * URL             : http://www.gphysics.com
>> * License         : zlib
>>   Programming Lang: C++
>>   Description     : 2D physics engine for games
>>
>> 2D rigid body simulation library for games. Programmer's can use it in
>> their games to make objects move in believable ways and make the world
>> seem more interactive. From the game's point of view a physics engine is
>> just a system for procedural animation. Rather than paying (or begging)
>> an animator to move your actors around, you can let Sir Isaac Newton do
>> the directing.
> Hi Yaroslav,
>
> Since your package is strongly game related, may I suggest you to join the
> Debian Games Team .

In fact I need this library for something I'm packaging in the games
team, so that's another extra reason why we should want to coordinate.
If you wanted to maintain this package collaboratively you will
certainly be welcome in the Games Team :)

Greetings,
Miry



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