Hi Everone! Sorry that I've got so delayed with my reply -- busy busy and somehow skipped this folder of non-urgent emails ;-)
If anyone feels taking over the packaging of it (and may be numptyphysics) -- I would be thankful, unfortunately lack of time pushes me to do so. I am not sure if I would be a nice fit for you team atm ;) Best regards Yarik On Sat, 30 Aug 2008, Miriam Ruiz wrote: > 2008/8/29 Gonéri Le Bouder <[EMAIL PROTECTED]>: > > On Thu, Aug 28, 2008 at 10:28:02PM -0400, Yaroslav Halchenko wrote: > >> Package: wnpp > >> Severity: wishlist > >> Owner: Yaroslav Halchenko <[EMAIL PROTECTED]> > >> * Package name : box2d > >> Version : 2.0.1 > >> Upstream Author : Erin Catto >http://www.gphysics.com< > >> * URL : http://www.gphysics.com > >> * License : zlib > >> Programming Lang: C++ > >> Description : 2D physics engine for games > >> 2D rigid body simulation library for games. Programmer's can use it in > >> their games to make objects move in believable ways and make the world > >> seem more interactive. From the game's point of view a physics engine is > >> just a system for procedural animation. Rather than paying (or begging) > >> an animator to move your actors around, you can let Sir Isaac Newton do > >> the directing. > > Hi Yaroslav, > > Since your package is strongly game related, may I suggest you to join the > > Debian Games Team . > In fact I need this library for something I'm packaging in the games > team, so that's another extra reason why we should want to coordinate. > If you wanted to maintain this package collaboratively you will > certainly be welcome in the Games Team :) > Greetings, > Miry -- .-. =------------------------------ /v\ ----------------------------= Keep in touch // \\ (yoh@|www.)onerussian.com Yaroslav Halchenko /( )\ ICQ#: 60653192 Linux User ^^-^^ [175555] -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]