Someone else is having problem linking the code os Mac OS
Le 2012-05-18 12:57, Egon Ozer a écrit :
I'm running into a little problem compiling 2.0.0-rc7 on OSX 10.6.8. When I
make with HAVE_LIBZ=y, I get the following error:
mpicxx -lz code/TheRayGenomeAssembler.a RayPlatform/libRayPlatform.a -o Ray
Undefined symbols:
"FastqGzLoader::getSize()", referenced from:
Loader::load(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
"FastqGzLoader::open(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, int)", referenced from:
Loader::load(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
Loader::load(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
"FastqGzLoader::load(int, ArrayOfReads*, MyAllocator*, int)", referenced
from:
Loader::loadSequences() in TheRayGenomeAssembler.a(Loader.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status
make: *** [Ray] Error 1
When I run make with HAVE_LIBZ=n, compilation runs without a hitch. I had no
problems compiling 2.0.0-rc5 with libz.
This is strange because the build system of Ray has not changed since
2.0.0-rc5.
Did you change something since 2.0.0-rc5 ?
Just to make sure, I updated zlib with MacPorts to 1.2.7 (universal), but
still no dice. Any suggestions?
If you have cmake installed, you can build Ray with it instead. CMake is
cross-platform.
To build Ray with CMake:
tar xjf Ray-v2.0.0-rc7.tar.bz2
cd Ray-v2.0.0-rc7
remove the line " RayPlatform/scheduling/SwitchMan_adapters.cpp" from
CMakeLists.txt
cd ..
mkdir Build-with-CMAKE
cd Build-with-CMAKE
cmake ../Ray-v2.0.0-rc7
make
ls Ray
Let me know if that works for you.
Thanks,
- Egon
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