Of course there was something I forgot to update:

*Web Platform Tests (WPT):* WebGPU has an extensive Conformance Test Suite 
<https://github.com/gpuweb/cts>, which is run in Firefox CI. Treeherder 
displays it under the "webgpu" chip.
On Monday, June 16, 2025 at 6:11:18 PM UTC-7 Jim Blandy wrote:

> On behalf of Mozilla's WebGPU team, I intend to let WebGPU ride the trains 
> to release in Firefox 141 on Windows. Other platforms will follow as soon 
> as practical. 
>
> *Tracking bug:* webgpu-mvp 
> <https://bugzilla.mozilla.org/show_bug.cgi?id=webgpu-mvp>.
>
> *Availability:* WebGPU has been enabled in Firefox Nightly on all 
> platforms since April 2023, and was enabled on Windows in Firefox 140 Early 
> Beta without incident.
>
> *Specifications:*
>
>    - Content API: https://www.w3.org/TR/webgpu/
>    - WebGPU Shading Language (WGSL): https://www.w3.org/TR/WGSL/
>
> *Working group:* WebGPU is being standardized by the “GPU for the Web 
> Working Group”, under the auspices of the W3C:
>
>    - GPU for the Web Working Group: https://www.w3.org/2020/gpu/
>    - GPU for the Web Community Group: https://www.w3.org/community/gpu/
>
> *Platform coverage:* Firefox should eventually support WebGPU on Windows, 
> macOS, Linux, and Android. Apple is working on an implementation in WebKit 
> for iOS, which we expect to inherit (when it ships in Safari) in Firefox 
> for iOS.
>
> Although the committee has taken care to ensure that WebGPU can be 
> implemented for a wide majority of systems, there are some GPUs and drivers 
> that are not capable enough to run WebGPU. Like WebGL, when a browser 
> cannot find any suitable GPUs, a WebGPU implementation may decline to offer 
> any “adapters” for content to use. GPU-less software implementations might 
> be added in the future.
>
> *Standards Compliance:* Firefox's compliance with the WebGPU 
> specification has improved to the point that most apps and samples work 
> without modification, and we believe it will work well for most content. We 
> are actively addressing the remaining compatibility issues as identified by 
> the Web Platform Tests (see below) and various applications of interest.
>
> *Developer tools:* At the moment, there is no Devtools support for 
> WebGPU, nor are there any concrete plans for such.
>
> *Other browsers:*
>
>    - Chromium/Chrome/Edge: shipped in 2023H1
>    - Safari: expected to ship in Safari 19
>
> *Web Platform Tests (WPT):* The community group is developing a Conformance 
> Test Suite <https://github.com/gpuweb/cts>, which the group expects to 
> migrate into WPT eventually. Integrating this CTS into Firefox’s CI will be 
> our first priority once WebGPU has been enabled by default in Nightly 
> builds.
>
> *W3C TAG review:* https://github.com/w3ctag/design-reviews/issues/626
>
> *Demos:*
>
>    - https://webgpu.github.io/webgpu-samples/
>    - https://threejs.org/examples/?q=webgpu
>
> *Reporting bugs:* Please file bugs against the “Graphics: WebGPU” 
> <https://bugzilla.mozilla.org/enter_bug.cgi?product=Core&component=Graphics%3A+WebGPU>
>  
> component of the “Core” product.
>
> This feature was previously discussed in this "Intent to prototype" thread 
> <https://groups.google.com/a/mozilla.org/g/dev-platform/c/eKyeqjCa_co>, 
> but some of the information above is updated.
>
>

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