Congrats for getting us to this stage: I'm very excited to see this ship on
Windows as well!

On Tue, 17 Jun 2025 at 03:15, 'Jim Blandy' via [email protected] <
[email protected]> wrote:

> Of course there was something I forgot to update:
>
> *Web Platform Tests (WPT):* WebGPU has an extensive Conformance Test Suite
> <https://github.com/gpuweb/cts>, which is run in Firefox CI. Treeherder
> displays it under the "webgpu" chip.
> On Monday, June 16, 2025 at 6:11:18 PM UTC-7 Jim Blandy wrote:
>
>> On behalf of Mozilla's WebGPU team, I intend to let WebGPU ride the
>> trains to release in Firefox 141 on Windows. Other platforms will follow as
>> soon as practical.
>>
>> *Tracking bug:* webgpu-mvp
>> <https://bugzilla.mozilla.org/show_bug.cgi?id=webgpu-mvp>.
>>
>> *Availability:* WebGPU has been enabled in Firefox Nightly on all
>> platforms since April 2023, and was enabled on Windows in Firefox 140 Early
>> Beta without incident.
>>
>> *Specifications:*
>>
>>    - Content API: https://www.w3.org/TR/webgpu/
>>    - WebGPU Shading Language (WGSL): https://www.w3.org/TR/WGSL/
>>
>> *Working group:* WebGPU is being standardized by the “GPU for the Web
>> Working Group”, under the auspices of the W3C:
>>
>>    - GPU for the Web Working Group: https://www.w3.org/2020/gpu/
>>    - GPU for the Web Community Group: https://www.w3.org/community/gpu/
>>
>> *Platform coverage:* Firefox should eventually support WebGPU on
>> Windows, macOS, Linux, and Android. Apple is working on an implementation
>> in WebKit for iOS, which we expect to inherit (when it ships in Safari) in
>> Firefox for iOS.
>>
>> Although the committee has taken care to ensure that WebGPU can be
>> implemented for a wide majority of systems, there are some GPUs and drivers
>> that are not capable enough to run WebGPU. Like WebGL, when a browser
>> cannot find any suitable GPUs, a WebGPU implementation may decline to offer
>> any “adapters” for content to use. GPU-less software implementations might
>> be added in the future.
>>
>> *Standards Compliance:* Firefox's compliance with the WebGPU
>> specification has improved to the point that most apps and samples work
>> without modification, and we believe it will work well for most content. We
>> are actively addressing the remaining compatibility issues as identified by
>> the Web Platform Tests (see below) and various applications of interest.
>>
>> *Developer tools:* At the moment, there is no Devtools support for
>> WebGPU, nor are there any concrete plans for such.
>>
>> *Other browsers:*
>>
>>    - Chromium/Chrome/Edge: shipped in 2023H1
>>    - Safari: expected to ship in Safari 19
>>
>> *Web Platform Tests (WPT):* The community group is developing a Conformance
>> Test Suite <https://github.com/gpuweb/cts>, which the group expects to
>> migrate into WPT eventually. Integrating this CTS into Firefox’s CI will be
>> our first priority once WebGPU has been enabled by default in Nightly
>> builds.
>>
>> *W3C TAG review:* https://github.com/w3ctag/design-reviews/issues/626
>>
>> *Demos:*
>>
>>    - https://webgpu.github.io/webgpu-samples/
>>    - https://threejs.org/examples/?q=webgpu
>>
>> *Reporting bugs:* Please file bugs against the “Graphics: WebGPU”
>> <https://bugzilla.mozilla.org/enter_bug.cgi?product=Core&component=Graphics%3A+WebGPU>
>> component of the “Core” product.
>>
>> This feature was previously discussed in this "Intent to prototype"
>> thread
>> <https://groups.google.com/a/mozilla.org/g/dev-platform/c/eKyeqjCa_co>,
>> but some of the information above is updated.
>>
>> --
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