Thank you all for your very helpful input. We'll post back to this thread when we have some example Java code illustrating what we're now able to do, in hopes of progressing the animation documentation a little.
john -----Original Message----- From: Thorsten [mailto:[email protected]] On Behalf Of Thorsten Behrens Sent: Monday, January 19, 2009 8:12 AM To: [email protected] Cc: John Hayes; Jason Vanhoy; Jay Heinlein Subject: Re: [api-dev] RE: UNO Java: adding a motion path Animation to an XShape in Impress Ariel Constenla-Haile wrote: > OOo Basic code to test, that I'm not sure how correct is: > Looks just fine to me, thx for chiming in, don't read this list daily - > 'there *must* be another way, other than hand-coding an SVG path! > oAnimateMotion.Path = "m -0.5 -0.5 0.5 1 0.5 -1" > Hm, not that I'm aware of from UNO (Java surely will have support for that somewhere). There's c++ code inside OOo of course, that should be made accessible via UNO I guess... > this is a no-go; API clients shouldn't worry about the implementation. > You're right, please file an issue for the missing documentation. Cheers, -- Thorsten --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
