All, I agree with Chip's sentiments. Personally, I strive for the "one screen full" rule of thumb. However, I think a hard and fast rule is a bit restrictive.
Thanks, -John On Jul 18, 2013, at 5:21 PM, Mike Tutkowski <mike.tutkow...@solidfire.com> wrote: > Like eight or so years ago, I sent a method I had to modify to the printer > (so I could study it on regular paper) and it came out on 14 pages. > > > On Thu, Jul 18, 2013 at 3:04 PM, Donal Lafferty > <donal.laffe...@citrix.com>wrote: > >>> -----Original Message----- >>> From: Chip Childers [mailto:chip.child...@sungard.com] >>> Sent: 18 July 2013 9:43 PM >>> To: dev@cloudstack.apache.org >>> Subject: Re: [DISCUSS] coding convention for method - and class length >>> >>> On Thu, Jul 18, 2013 at 02:34:36PM -0600, Mike Tutkowski wrote: >>>> I'm not sure how I feel about an arbitrary number of lines per method >>>> (although 200 is obviously quite high and I would recommend >>>> modularizing such a method), but I'm not in favor of limiting the >>>> number of methods per class (especially not to just 10). Some types of >>>> objects simply need many discrete operations and 10 is too limiting. >>> >>> +1 to both thoughts. >>> >>> Smaller methods is good, but a specific number of lines as policy vs. a >> rule of >>> thumb are two different things. >>> >>> I completely agree with Daan's underlying concern though... some of >> these >>> class files are horrible to try and comprehend. >>> >>> My favorite example: >>> >>> https://git-wip- >>> >> us.apache.org/repos/asf/cloudstack/?p=cloudstack.git;a=blob_plain;f=plugin >>> s/hypervisors/xen/src/com/cloud/hypervisor/xen/resource/CitrixResourceB >>> ase.java;hb=master >>> >> [Donal Lafferty] >> StyleCheck sets a default limit of 150 lines. >> >> Meanwhile, have you heard of the function 'best kick' in a certain >> company's soccer video game? IIRC, it's several 1000 lines. >> >> > > > -- > *Mike Tutkowski* > *Senior CloudStack Developer, SolidFire Inc.* > e: mike.tutkow...@solidfire.com > o: 303.746.7302 > Advancing the way the world uses the > cloud<http://solidfire.com/solution/overview/?video=play> > *™*