On 14/06/2019 12:01, sebb wrote:
I meant that the iterator would use the shuffled and/or selected
indices to return the appropriate entry from the original array.

No need to modify the original array.

To shuffle an array requires storage as elements are swapped. Either store an index or store the data. So for primitive types with 4-bytes or less storage it is more efficient (memory wise) to copy the array and shuffle in place. For those with size of 8-bytes then you can create an int array of indices and shuffle that. The index can be used to take the sample from the original array.

In terms of the RNG library the functionality to shuffle an entire array once (as per ArrayUtils) would be the same as the functions from [lang] ArrayUtils. So a decision should be made on whether to copy that functionality from [lang] and mark it as deprecated there.

The idea of unlimited shuffling would be done as a sampler so this would go into the rng-sampling module. A single shuffle creates a permutation of the sequence. The sample would do this dynamically and repeatedly pass over the array.

The sort of code would be:

double[] array = { 1.1, 2.2, 3.3 };
UniformRandomProvider rng = ...;
DoubleContinuousPermutationSampler sampler = new DoubleContinuousPermutationSampler(rng, array);
for (int i = 0; i < 100; i++) {
    double sample = sampler.next();
}

The output would be the n values of the array in a random order without replacement. Once the entire set n is produced then the output would repeat in a new random order, and so on:

2.2, 1.1, 3.3, 3.3, 2.2, 1.1, 2.2, 3.3, 1.1, ...

Currently the library does not specialise for primitives so a more generic sampler would only output a stream of int indices:

double[] array = { 1.1, 2.2, 3.3 };
UniformRandomProvider rng = ...;
ContinuousPermutationSampler sampler = new ContinuousPermutationSampler(rng, array.length);
for (int i = 0; i < 100; i++) {
    double sample = array[sampler.next()];
}

If you are only interested in a complete single pass then creating a shuffled int[] of indices can be done using the existing PermutationSampler. This returns an int[] permutation from its sample method. The array can be used in place of an iterator:

double[] array = { 1.1, 2.2, 3.3 };
UniformRandomProvider rng = ...;
for (int index : new PermutationSampler(rng, array.length, array.length).sample()) {
    double sample = array[index];
}

I'm not opposed to the continuous permutation sampler idea. I just can't think of a use case not already satisfied by the existing PermutationSampler, i.e. when you want to sample permutations using each index one at a time and not in chunks of indices. This type of idea:

double[] array = { 1.1, 2.2, 3.3 };
UniformRandomProvider rng;
// The PermutationSampler will validate the length is >0
final PermutationSampler sampler = new PermutationSampler(rng, array.length, array.length);
IntSupplier supplier = new IntSupplier() {
    int i;
    int[] sample;
    @Override
    public int getAsInt() {
        if (i == 0) {
            sample = sampler.sample();
            i = sample.length;
        }
        return sample[--i];
    }
};
for (;;) {
    double sample = array[supplier.getAsInt()];
}



On Thu, 13 Jun 2019 at 18:15, Eric Barnhill <ericbarnh...@gmail.com> wrote:
An iterator that dynamically shuffles as you go along. That's really nice,
I had never even thought of that. Thanks.

On Thu, Jun 13, 2019 at 10:11 AM Alex Herbert <alex.d.herb...@gmail.com>
wrote:

On 13/06/2019 17:56, Eric Barnhill wrote:
On Thu, Jun 13, 2019 at 9:36 AM sebb <seb...@gmail.com> wrote:

Rather than shuffle etc in place, how about various
iterators/selectors to return entries in randomised order?
[Or does that already exist?]

I am pretty sure random draws, and shuffling, are implemented with
different algorithms. Though sampling without replacement the full length
of the set would yield a shuffled set, I think there are more efficient
ways to shuffle a set.
Iterators to return a random draw *without* replacement over the full
length of the array? The iterator would dynamically shuffle the array on
each call to next() so could be stopped early or can be called
infinitely as if a continuous stream. Is that your idea?

UniformRandomProvider rng = ...;
int[] big = new int[1000000];
//
// Fill big with lots of data
//
IntIterator iter = ShuffleIterators.create(rng, big);
int x = iter.next();
int y = iter.next();
int z = iter.next();

This doesn't exist but it is easy to do. Memory requirements would
require a copy of the data, or it could be marked as destructive to the
input array order and shuffle in place.

If you want a random draw *with* replacement then you can just call
nextInt(int) with the size of the array to pick something.


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