On Mon, Jan 14, 2013 at 3:41 PM, Jesse <purplecabb...@gmail.com> wrote:
> Comments inline below. > > > On Mon, Jan 14, 2013 at 11:43 AM, Andrew Grieve <agri...@chromium.org > >wrote: > > > Created a bug for the file moving part (CB-2214), but we can > > continue discussing here. > > > > > > On Mon, Jan 14, 2013 at 2:39 PM, Andrew Grieve <agri...@chromium.org> > > wrote: > > > > > Jesse, thanks for the explanation. Certainly my experience is just with > > > Android & iOS, so it's good to get opinions from the other platforms. > > > > > > I took a look at WebOS, but pkg/cordova.webos.js does seem to pull in > all > > > of the shared plugin modules and hooks them up with the common > bootstrap. > > > Why do you say that WebOS shares hardly any code? > > > > What I meant about WebOS, was just that it overwrites most of the APIs. > There is a distinct difference in the way the platforms without a native > counterpart are authored. (bada, windows8, tizen, bb-webworks, ..) > Where do you see it overwriting things? I see a few clobbers / merges in their platform.js files, but it looks like they re-use the bulk of the common code. The main difference seems to be that they implement exec() via a require() call, and the native code on iOS/Android maps to .js code in their plugin directory. What would the plugin-specific build system look like for our core plugins? When you say that they will have pre-built JS, is that just using the cordova packager as well? Or do you think some other functionality is required? > > > > > > > > Blackberry certainly seems to be a bit different in that it looks like > it > > > is actually 4 platforms in one. Not sure why we don't just make it four > > > separate platforms. Gord? > > > That said, Blackberry uses the module system even more than other > > > platforms. I think it would be a lot of work to make plugin within > > > blackberry have it's own loading logic that selectively loads module > > based > > > on the sub-platform (if we went with a single-file pre-built approach). > > > > > > With the single-file prebuilt approach, I'd guess it would look > something > > > like this: > > > > > > plugin.xml says which .js file to include for the platform: > > > > > > <platform name="android"> > > > <source-file src="filetransfer.js" /> > > > </platform> > > > > And maybe even: > <platform name="android"> > <source-file src="filetransfer-common.js" /> > <source-file src="filetransfer-android.js" /> > </platform> > ... > > > > > > > > > > > > There is certainly a bug-report advantage to having each in its own .js > > > file. If everything is in cordova.js, and we get bugs with "Error on > line > > > ##", we can't actually map that to a file. On the other hand, each > > platform > > > has bootstrap logic that must come after plugins are loaded. This might > > > turn into a source of errors if we have a bunch of .js files being > added > > > via <script> tags. > > > > > > > > > One aspect of plugin JS that I don't want to lose, is our separate pass > > of > > > module -> symbol (defaults/merges/clobbers). In fact, I think this is > an > > > area that we may wish to enhance in the future. E.g. a couple of > releases > > > ago we added the ability to print a deprecation message when old > > namespaces > > > are referenced. Other advantages of the system: > > > - Helps authors write modules side-effect free modules > > > - Allows us to detect symbol collisions > > > - Gives us control over when the modules are loaded > > > - e.g. We could add measurement to see how long this process takes > > > - e.g. We could experiment with lazy-loaded modules by using JS > > > getters that return require(module) > > > - e.g. We could use this to support exposing Cordova APIs to > iframes > > > > > > > > > It might be possible for us to maintain the module->symbol mapping > system > > > if we had plugins use pre-built .js files. E.g. their .js could be a > > > collection of cordova.define() calls, followed by a > > > cordova.registerModuleMappings() call. Is that what you're thinking? > > > > Yes, something like this. > The plugin would be wrapped in a module-closure, and 'define' it's > interface. > > cordova.define("my/namespace", function(require, exports, module) { }); > > Some of this would need to reworked as currently we have 2 aliases for > every plugin: > navigator.accelerometer === cordova.plugin.accelerometer > > Are you sure? I just tested this in mobile-spec on iOS, and cordova.plugin is undefined. > > > > > > > > > In either way, I think I'd like to go ahead with this change of moving > > > from lib/$PLATFORM/plugin to plugin/PLUGIN_NAME/PLATFORM, since I think > > > this is a good first step for either proposal. > > > > > > > > > > > > On Fri, Jan 11, 2013 at 1:48 PM, Jesse MacFadyen < > > purplecabb...@gmail.com>wrote: > > > > > >> Hi Andrew, > > >> > > >> Having spent some time with this, I don't think it's awful, but I am > > >> worried about complexity. > > >> > > >> To me, a better approach is: > > >> > > >> - all plugins are simply ripped out of cordova-js > > >> - each plugin is distributed 'built' meaning for an API like file or > > >> contacts, there is only 1 js file, and while it depends on cordova.js, > > >> it is not part of it. ( or possibly just a concat ) > > >> - plugman does the work of adding/removing but it is really just > > >> changing script tags for the js portion > > >> > > >> This means all our core plugs will need to be modified as the > > >> currently depend on the builder to wrap them. > > >> > > >> I spent some time working with your approach Andrew, and I think it > > >> sounds better than it is. Blackberry has 4 inter-related branches to > > >> consider, webos shares hardly any code with the other platforms, ... I > > >> am more keen on adding consistency than I am to making the tool work > > >> around it. > > >> > > >> If we were only concerned with iOS, Android, and windows phone, then > > >> your approach might be best, but there are some messes in there. > > >> > > >> I will continue to push for the simpler solution, but I won't block > > >> you anymore. > > >> I do think you should dive a little deeper into your approach, and > > >> possibly prove me wrong. I am completely open to further discussion on > > >> the point. > > >> > > >> > > >> Cheers, > > >> Jesse > > >> > > >> Sent from my iPhone5 > > >> > > >> On 2013-01-10, at 8:09 PM, Andrew Grieve <agri...@chromium.org> > wrote: > > >> > > >> On Wed, Jan 9, 2013 at 10:28 AM, Gord Tanner <gtan...@gmail.com> > wrote: > > >> > > >> > Ideally the require paths should stay true to the following rules > (not > > >> that > > >> > we follow them exactly now but we are close): > > >> > > > >> > 1. should always start with cordova (in case we ever share a require > > >> > framework) > > >> > 2. should follow as close as possible to the folder structure. > > >> > > > >> > We don't really do this now (but we are close). It is mainly to > help > > >> with > > >> > navigation of the project from a require statement: > > >> > > > >> > var foo = require('cordova/plugin/foo/submodule') > > >> > > > >> > Ideally I should be able to navigate to a file that lives in: > > >> > > > >> > ~/cordova.js/plugin/foo/submodule.js > > >> > > > >> > But realistically we are probably going to see: > > >> > > > >> > ~/cordova.js/plugin/foo/js/submodule.js > > >> > > > >> > Assuming we are dumping everything into a js folder here is the > > >> "mapping" > > >> > off the top of my head: > > >> > > > >> > var foo = require('cordova/plugin/foo') > > >> > ~/cordova.js/plugin/foo/js/index.js > > >> > > > >> > var foo = require('cordova/plugin/foo/ios') > > >> > ~/cordova.js/plugin/foo/js/ios.js > > >> > > > >> > var foo = require('cordova/plugin/foo/blackberry/qnx') > > >> > ~/cordova.js/plugin/foo/js/blackberry/qnx.js > > >> > > > >> > What does a plugin (native and js code) folder structure look like? > > >> > > >> > > >> Have a look at this plugin: https://github.com/shazron/KeychainPlugin > > >> > > >> With the JS changes I'm proposing, it would look like: > > >> /src/ios/*.h, *.m > > >> /www <- empty! > > >> /src/js/common/keychain.js > > >> or > > >> /src/js/ios/keychain.js > > >> > > >> So, the idea behind moving all of the plugins to /plugin/$PLUGIN_NAME > > >> within cordova-js, is that when they move out, there will be the > > mapping: > > >> cordova-js/plugin/$PLUGIN_NAME ---> $PLUGIN_REPO/src/js > > >> > > >> > > >> When a plugin is installed into a project via cordova-cli, I suggest > > that > > >> we get a structure like this: > > >> > > >> MyApp/platforms/ios/... same as before ... > > >> MyApp/cordova-js/... copy of cordova-js > > >> MyApp/cordova-js/plugin/keychain/common/keychain.js > > >> MyApp/plugins/keychain/plugin.xml > > >> MyApp/www > > >> > > >> So, the idea here is that the cordova-js will have no top-level > plugin/ > > >> directory, but one will be added when plugins are added. > > >> > > >> Also, like other sources, .js file should be listed in the plugin.xml > so > > >> that they can be reliably removed. > > >> > > >> > > >> > > >> About the require paths. I think for files in cordova-js, the prefix > > >> should > > >> be "cordova/", but for plugin files, it should be "plugin/" (or maybe > > >> "cordovaplugin/"?), so that plugin JS doesn't accidentally clobber > core > > >> cordova modules. > > >> > > >> For the keychain example: require('cordovaplugin/keychain/keychain') > > >> > > >> > > >> In terms of changes to the builder, we'd need to add the idea of > > multiple > > >> roots. Instead of just 'lib', there will also be 'plugin' as a root. > > >> > > >> > > >> > > >> > > >> > > > >> > On Wed, Jan 9, 2013 at 9:42 AM, Andrew Grieve <agri...@google.com> > > >> wrote: > > >> > > > >> >> I'd like to take a first step towards moving plugin JS into > separate > > >> > repos > > >> >> by first moving them around within cordova-js. > > >> >> > > >> >> Here is my proposal: > > >> >> > > >> >> Current structure: > > >> >> lib/common/plugin/*.js > > >> >> lib/$PLATFORM/plugin/*.js > > >> >> > > >> >> New structure: > > >> >> plugin/$PLUGIN_NAME/js/common/*.js > > >> >> plugin/$PLUGIN_NAME/js/$PLATFORM/*.js > > >> >> > > >> >> The require path will need to change. Going from: > > >> >> cordova.require('cordova/plugin/FileTransferError') > > >> >> To: > > >> >> cordova.require('plugin/file/FileTransferError') > > >> >> > > >> >> > > >> >> I'll obviously need to update the builder scripts accordingly. The > > idea > > >> >> here is that we: > > >> >> 1. "cordova plugin add" will copy files into a project's > > plugins > > >> >> directory > > >> >> 2. "cordova build ios" will use the cordova-js packager and > > pass > > >> > it > > >> >> the plugin/ directory to use > > >> >> > > >> >> This will not involve changing how we export modules onto > namespaces > > in > > >> >> common.js / platform.js. That will come next though. > > >> >> > > >> >> > > >> >> The resulting structure will look like: > > >> >> > > >> >> plugin/accelerometer/js/common/Acceleration.js > > >> >> plugin/accelerometer/js/common/accelerometer.js > > >> >> plugin/battery/js/common/battery.js > > >> >> plugin/compass/js/common/Compass*.js > > >> >> plugin/contacts/js/common/Contact*.js > > >> >> plugin/device/js/common/device.js > > >> >> plugin/geolocation/js/common/Coordinates.js > > >> >> plugin/geolocation/js/common/Position*.js > > >> >> plugin/globalization/js/common/Globalization*.js > > >> >> plugin/inappbrowser/js/common/InAppBrowser.js > > >> >> plugin/logger/js/common/logger.js > > >> >> plugin/logger/js/common/console-via-logger.js > > >> >> plugin/media/js/common/Capture*.js > > >> >> plugin/media/js/common/ConfigurationData.js > > >> >> plugin/media/js/common/Media*.js > > >> >> plugin/network/js/common/Connection.js > > >> >> plugin/notification/js/common/notification.js > > >> >> plugin/camera/js/common/Camera*.js > > >> >> plugin/echo/js/common/echo.js > > >> >> plugin/file/js/common/Directory*.js > > >> >> plugin/file/js/common/Entry.js > > >> >> plugin/file/js/common/File*.js > > >> >> plugin/file/js/common/Flags.js > > >> >> plugin/file/js/common/LocalFileSystem.js > > >> >> plugin/file/js/common/Metadata.js > > >> >> plugin/file/js/common/ProgressEvent.js > > >> >> plugin/splashscreen/js/common/splashscreen.js > > >> > > > >> > > > > > > > > > > > > -- > @purplecabbage > risingj.com >