I suggest to introduce e.g. <resource-file src="glass.xml"
target="/res/xml/glass.xml/> for Android and other platforms that need it.
One platform already has it. Can't remember which.
Plugman would then add/remove that file.

Axel
Am 31.12.2013 19:57 schrieb "Ross Gerbasi" <[email protected]>:

> Thats not a bad idea, would we then inform the user to edit the plugin.xml
> after they add it? Remember we need user to be able to customize
> PRODUCT_NAME somehow.
>
> And editing strings.xml isn't horrible it just breaks abstraction of a
> plugin. So if you edit it, then remove it it wont remove the entries you
> have modified. So when you add it again you have 2 and that throws an
> android compile error.
>
> The other issue is with a team working together. If we do not want people
> checking plugins & platforms into source control then other team members
> need to add all the plugins themselves and they would then need to modify
> the xml file in the same way. Not major but again just these little
> branches that pop up. Would be cool if we could tighten it up with some
> solution.
>
>
> On Tue, Dec 31, 2013 at 12:34 PM, Andrew Grieve <[email protected]
> >wrote:
>
> > Tough call on this one. I'm a bit wary of letting plugins install hooks,
> > because that power could be abused.
> >
> > Maybe we could allow variables to be used by plugin.xml. E.g.:
> >    <config-file target="res/values/strings" parent="/*"><string
> > name="my_val">{$PRODUCT_NAME}</string></config-file>
> > and in config.xml:
> >    <preference name="PRODUCT_NAME" value="foo" />
> >
> > That said, I don't think it's that bad to tell users to edit their
> > strings.xml file.
> >
> >
> > On Tue, Dec 31, 2013 at 11:50 AM, Ross Gerbasi <[email protected]>
> wrote:
> >
> > > Hello all,
> > >
> > > I am trying to work through the best solution to this problem figured
> it
> > > was smart to bring it up to everyone here. Maybe there is a way to
> handle
> > > this but I haven't come across it.
> > >
> > > This problem came up in my Google Glass plugin but I am sure other
> > plugins
> > > will need to handle this also.
> > >
> > > In the strings.xml resource we need to set a "voice trigger" element
> > which
> > > is used to start the app when you talk to glass. There doesn't seem to
> be
> > > any way to do this with code and this string would be different for
> ever
> > > app out there. On top of that each voice trigger can optionally have
> > > prompts that follow it, to get more user input. Currently I just inform
> > the
> > > user via documentation to go edit this xml file after they install the
> > > plugin.
> > >
> > > This is not good though because once they do that it is unhooked from
> the
> > > plugin add/remove workflow. if they remove the plugin those xml
> elements
> > > stay, and then if they add the plugin back everything starts to become
> a
> > > mess.
> > >
> > > Essentially I need a way to write to a xml resources before a user
> does a
> > > build. I also need to be able to access a config file, probably
> > config.xml,
> > > in order to get the information to write to this resource.
> > >
> > > I am thinking maybe we allow plugins to have hooks also? So each plugin
> > > could have a hooks folder, which would then allow every plugin to run
> > > before build commands. I could then open that resource, grab the
> element
> > > and write the value in there before every build.
> > >
> > > Plugins do offer the ability to get variables during add with the
> > > --variable flag, but i found this to be a huge mess. Especially when
> > > dealing with plugins that have dependent plugins that need variables.
> It
> > > also is a problem if you install the plugin then add platform after it
> > was
> > > looking for variables at the wrong time. Anyway this ended up being no
> > good
> > > for me.
> > >
> > > I am all for any suggestions, and I can dive into the CLI code and try
> to
> > > hack together something to get it working but I would love to get some
> > > direction. Any ideas?
> > >
> > > -ross
> > >
> >
>

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