Makes sense to me! :)
On Fri, Jul 11, 2014 at 11:35 AM, Andrey Kurdumov <[email protected]> wrote: > Hi guys, > > I have latest version of Media plugin on Android and have following > behavior when playing sound. When playing sound it does not respect > settings which user set on their phone. For example when user mute sound > entirely, sounds still playing, when I lower volume of the sound, it is > still playing loud, as this change is not applied. I see only setVolume > method and no getVolume method, so I could not manually set volume for the > sound as a workaround. > > What I think would be good is that by default if I play sounds on Android > it will be played with same volume which is specified in system settings by > user and setVolume operates respectful to the current user preference for > the volume. For example when calling setVolume(1.0) lead to playind sound > with volume specified in the current settings, not max volume available to > the device. > > Regarding that I have following concerns: > 1. What are behavior on other platforms, should it be changed also to match > with proposed behavior? > 2. Would this be breaking change, and thus should be avoided? > > For me as a developer which using Cordova proposed behavoir is preferred, > since t allows me easier way of handling sound. I could live with getVolume > provided me current system volume settings, but that way each developer > like me would implement similar system like me. Would be good that actually > Cordova provide such implementation without the need to reimplement that > for each application. > > I interested in having this on Android and iOS and could implement that > myself on both platforms if needed. > I would like to hear from you guys about this idea, before I jump in and > start creating patch/pull request with implementation. > > For reference I have Samsung Galaxy Note 3 with Android 4.4.2 and Samsung > S4 with Android 4.4.2 and on both I experience same behaviour > > Thanks, > Andrey Kurdyumov >
