Indeed.  No platform tag kinda implies js-only plugin, so captures the
spirit of the intent well!

On Tue, Feb 10, 2015 at 5:11 PM, Steven Gill <stevengil...@gmail.com> wrote:

> Sounds like a smart change.
> On Feb 10, 2015 2:10 PM, "tommy-carlos williams" <to...@devgeeks.org>
> wrote:
>
> > Nice
> >
> > +1
> >
> > One change in Cordova is a lot bette than expecting all plugins to change
> > ;)
> >
> >
> > --
> > tommy-carlos williams
> >
> > On 11 February 2015 at 07:54:17, Andrew Grieve (agri...@chromium.org)
> > wrote:
> >
> > Strawman:
> >
> > If plugin.xml has *any* <platform>s, then only apply global tags to those
> > platforms.
> > If plugin.xml has *no* <platform>s, then apply global tags to all
> > platforms.
> >
> > On Tue, Feb 10, 2015 at 2:18 PM, Tommy Williams <to...@devgeeks.org>
> > wrote:
> >
> > > This won't actually help right now, but that feature detection would
> > > actually be possible if the plugin's "clobbers" was always a child of
> the
> > > "platform" in plugin.xml.
> > >
> > > Right now, most plugins have their clobbers global to all platforms,
> > > supported or not. If the clobbers is a child of the platform, then the
> > > relevant js function/object would be undefined on an unsupported
> > platform.
> > >
> > > This practice would also help in a situation where you might want
> > different
> > > plugins for different platforms, but exposing similar functionality on
> > one
> > > clobbered function/object (eg: the popular barcode scanner plugin + the
> > > blackberry barcode scanner plugin).
> > >
> > > Unfortunately, most plugins don't do this, even though it is possible.
> > > The natural way to determine whether some functionality is available is
> > to
> > > use the "feature detection" pattern. That is, if you want to call some
> > > function normally found at "myobj.myfunc", you write code like this:
> > >
> > > If (myobj && (typeof myobj.myfunc === 'function')) ...
> > >
> > > For this to work you must take care to remove plugins that don't
> support
> > > your platform before you build for that platform. For example, before
> you
> > > build for firefoxos, you must remove the barcodescanner plugin (and
> then
> > > add it back when you build for supported platforms). Granted, this is
> > > awkward, but I think it's worse to read the package.json file.
> > >
> > > Really the CLI should make the feature detection pattern work without
> > > having to exclude plugins on unsupported platforms. That is, if a
> plugin
> > > doesn't support a platform, then it should contribute nothing when you
> > > build for that platform.
> > >
> > > Julian
> > >
> > > -----Original Message-----
> > > From: Axel Nennker [mailto:ignisvul...@gmail.com]
> > > Sent: Tuesday, February 10, 2015 11:48 AM
> > > To: dev
> > > Subject: Re: Does this plugin support the current platform?
> > >
> > > And then the app has to load that package.json ?
> > > On Feb 10, 2015 5:28 PM, "Steven Gill" <stevengil...@gmail.com> wrote:
> > >
> > > > Plugin.xml has a platforms tag for what platforms it supports. That
> > > > info gets uploaded to the Cordova plugins registry when publishing.
> > > >
> > > > Soon this info will be available in package.json file each plugin
> has.
> > > > On Feb 10, 2015 7:25 AM, "Axel Nennker" <ignisvul...@gmail.com>
> wrote:
> > > >
> > > > > Hi,
> > > > >
> > > > > is there a way how an app can determine whether a plugin supports
> > > > > the current platform?
> > > > >
> > > > > E.g.: the barcodescanner plugin is not supporting firefoxos How
> > > > > could an app know that which out hardcoding this into the app?
> > > > >
> > > > > If there is a standard way in Cordova then this is a userland
> > question.
> > > > > If not then this is a feature request to add this info to e.g.
> > > > > cordova/plugin_list exports.metadata ?!
> > > > >
> > > > > -Axel
> > > > >
> > > >
> > >
> >
>

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