Currently `cordova run` on iOS defaults to emulator as well, like the
compile/build commands.

It's probably safe to say we never specified what happens when no
target is specified (thus right now the behaviour is not consistent
for all platforms) -- and this is a new "feature request".


On Tue, Mar 3, 2015 at 2:50 PM, Michal Mocny <mmo...@chromium.org> wrote:
> Imho, it should do what: "cordova run" would do.
>
> I would think it would run once for each platform, defaulting to device if
> attached.
>
> On Tue, Mar 3, 2015 at 4:37 PM, Shazron <shaz...@gmail.com> wrote:
>
>> What is the expected behaviour here?
>> `cordova build`
>>
>> My expectation is that it would build for both device and emulator. In
>> iOS pre-3.8.0 it does, but now it only builds for emulator only after
>> the node.js script port, which may or may not be a bug depending on
>> consensus.
>>
>> The online docs and cli docs do not give any clue regarding this.
>>
>> What do other platforms experience?
>>
>> The problem with building for both device and emulator is your build
>> times now approximately double.
>>
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