FWIW, on WP8 I made a fix a month back for 'cordova run' to pick device if 
plugged in & fallback to emulator to match Android behavior. For windows & wp8, 
building itself for device or emulator is not different currently.

Can we detect the build failure in iOS because of signing cert/provisioning 
profile issue and fallback to emulator? Of course, if this detection is slow - 
it might be a bit annoying for existing users who use cordova run instead of 
cordova emulate with the intention to launch it on the emulator.

Thanks,
Nikhil


-----Original Message-----
From: Shazron [mailto:shaz...@gmail.com] 
Sent: Tuesday, March 3, 2015 3:09 PM
To: dev@cordova.apache.org
Subject: Re: [CLI] Default target when not specified for "build", "compile"?

Defaulting to device might be problematic on iOS: sure we can detect if a 
device is attached (using iso-deploy), but the build might fail because a 
signing cert/provisioning profile is not valid (I think the only way to check 
is to just build, I might be wrong).

The only "guaranteed" way it will always run is through emulator (at least on 
iOS).

On Tue, Mar 3, 2015 at 2:50 PM, Michal Mocny <mmo...@chromium.org> wrote:
> Imho, it should do what: "cordova run" would do.
>
> I would think it would run once for each platform, defaulting to 
> device if attached.
>
> On Tue, Mar 3, 2015 at 4:37 PM, Shazron <shaz...@gmail.com> wrote:
>
>> What is the expected behaviour here?
>> `cordova build`
>>
>> My expectation is that it would build for both device and emulator. 
>> In iOS pre-3.8.0 it does, but now it only builds for emulator only 
>> after the node.js script port, which may or may not be a bug 
>> depending on consensus.
>>
>> The online docs and cli docs do not give any clue regarding this.
>>
>> What do other platforms experience?
>>
>> The problem with building for both device and emulator is your build 
>> times now approximately double.
>>
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