On Wed, 29 Mar 2023 15:43:28 +0900
Zhirun Yan <zhirun....@intel.com> wrote:

> +/**
> + * @internal
> + *
> + * Enqueue a given node to the tail of the graph reel.
> + *
> + * @param graph
> + *   Pointer Graph object.
> + * @param node
> + *   Pointer to node object to be enqueued.
> + */
> +static __rte_always_inline void
> +__rte_node_process(struct rte_graph *graph, struct rte_node *node)
> +{
> +     uint64_t start;
> +     uint16_t rc;
> +     void **objs;
> +
> +     RTE_ASSERT(node->fence == RTE_GRAPH_FENCE);
> +     objs = node->objs;
> +     rte_prefetch0(objs);
> +
> +     if (rte_graph_has_stats_feature()) {
> +             start = rte_rdtsc();
> +             rc = node->process(graph, node, objs, node->idx);
> +             node->total_cycles += rte_rdtsc() - start;
> +             node->total_calls++;
> +             node->total_objs += rc;
> +     } else {
> +             node->process(graph, node, objs, node->idx);
> +     }
> +     node->idx = 0;
> +}
> +

Why inline? Doing everything as inlines has long term ABI
impacts. And this is not a super critical performance path.

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