On Wed, 29 Mar 2023 15:43:28 +0900
Zhirun Yan <[email protected]> wrote:
> +/**
> + * @internal
> + *
> + * Enqueue a given node to the tail of the graph reel.
> + *
> + * @param graph
> + * Pointer Graph object.
> + * @param node
> + * Pointer to node object to be enqueued.
> + */
> +static __rte_always_inline void
> +__rte_node_process(struct rte_graph *graph, struct rte_node *node)
> +{
> + uint64_t start;
> + uint16_t rc;
> + void **objs;
> +
> + RTE_ASSERT(node->fence == RTE_GRAPH_FENCE);
> + objs = node->objs;
> + rte_prefetch0(objs);
> +
> + if (rte_graph_has_stats_feature()) {
> + start = rte_rdtsc();
> + rc = node->process(graph, node, objs, node->idx);
> + node->total_cycles += rte_rdtsc() - start;
> + node->total_calls++;
> + node->total_objs += rc;
> + } else {
> + node->process(graph, node, objs, node->idx);
> + }
> + node->idx = 0;
> +}
> +
Why inline? Doing everything as inlines has long term ABI
impacts. And this is not a super critical performance path.