Sorry, yes. I was referring to the new roadmap. http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
I've blogged about the news here: http://madskool.wordpress.com/2013/01/30/adobes-cut-price-roadmap-and-mc3dnext @Kevin, I can accomplish miraculous graphics performance when I code natively in: Android Java / Objective-C / MarmaladeSDK, just using canvas-style graphics: SurfaceView / Core Graphics / Iw2D - and I STILL get better graphics performance than I can get fiddling around with Stage3D at a low level, juggling with vertices, and indices, and AGAL shaders. I'm pretty attached to freely styling component appearances, and freely styled text labels. I don't want to build a framework where developers need to make new SpriteSheets and Bitmap Font sheets - to change styling. Right now I'm stuck with drawing to the display-list first, and then converting DisplayObject surfaces to Stage3D textures. That's a bottleneck. DisplayObject -> Texture. I don't want to use the old legacy display list. So I've put in a feature request for a better way to draw vector graphics and freely-styled text to textures (or BitmapData, or some other data type that uploads quickly as a texture). For example: texture.graphics.beginFill(0xFFFF00); texture.graphics.drawRoundRect(10.0, 10.0, 100.0, 50.0, 20.0); texture.graphics.drawText("Hello", 30.0, 40.0, textFormat);