Didn't they do away with GPU mode this past year?

I think you need to use Stage3D…

On Mar 20, 2013, at 6:15 PM, jude wrote:

> On Tue, Mar 19, 2013 at 8:08 PM, Om <bigosma...@gmail.com> wrote:
>> 
>> 
>> Please go on with the rambling :-)   Its nice to know that others are
>> thinking about things I am thinking as well - and that I am crazy!
>> 
>> BTW, I have a nice little carefully crafted XSLT that converts a basic FXG
>> node with just the Rect element to SVG.  I am planning on tackling the
>> 'fill' element next.  Once I have a decently working XSLT that simply
>> converts an FXG skin that can be directly rendered on a browser, I will
>> start posting my work for others to look at at hopefully, contribute.
>> 
> 
> Cool. :) I was reading a post yesterday about the massive performance
> improvements by rasterizing the vectors and then moving them to the GPU,
> http://goo.gl/WXkmA. I haven't seen this approach before and it may not
> have been possible before but with Stage 3d, Starling and WebGL it now is a
> choice. And if that works then we may be able to apply it to the Flex SDK
> and even HTML output (it renders at difference sizing so as you zoom in or
> out it maintains fidelity - I think).
> 
> Someone mentioned in the comments on a recent post that if we replaced
> DisplayObject type with IDisplayObject we could use our own renderers. We
> could then have in our Flex applications something like a
> stageRenderer:IRenderer property / interface.
> 
> Really, if we get this to work and apps run as silky smooth as games do
> then it will put Flex / AIR on the map for apps.

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