No, not yet. How is this set up in FlexJS? I'm sure I can read Metadata and Databinding information, so I guess it depends on the requirements for the emitted JS if I can easily implement this ;-)
EdB On Wednesday, March 27, 2013, Alex Harui wrote: > Does FalconJX handle [Bindable]? My "customer" is using it. > > > On 3/27/13 11:56 AM, "Michael Schmalle" <apa...@teotigraphix.com> wrote: > > > > > Quoting Erik de Bruin <e...@ixsoftware.nl>: > > > >> Another one popped into my head just now: I have a gut feeling there > >> is a bit of circular logic going on in the whole 'backend', > >> 'blockwalker' and 'emitter' construct. More specifically in the way > >> the references to them are passed around as arguments in the > >> constructors for the various classes. But I can't wrap around it well > >> enough to figure out whether it's wrong and if so, what might be done > >> about it. Don't get me wrong, it works well, it's just that it somehow > >> isn't "elegant". And that's in no way a comment on the effectiveness > >> or quality of your code, just something I thought I'd share and see > >> what you think. > > > > Actually I think it works fine. The problem you are facing is with the > > MXML emitter I am sure. This adds complexity to what you are trying to > > accomplish and it is circular from the perspective of using AS within > > MXML. > > > > There is a buffer writer(output stream), a writer, a visitor and emitter. > > > > Each one takes a dependency of its parent. Trust me, if there is a > > child that knows about its parent I am blind. Like I said, the block > > walker is a visitor and the emitter is a visitor. You cannot escape > > the fact there is recursion. > > > > If you can think of a more elegant way to set it up, by all means > > write a prototype. Remember, I wrote this with an atom bomb under me > > and lighting in the sky, there may be parts that could be logicalized. > > > > I have another full compiler in Randori that I am going to use as a > > proof of concept with compiler plugins and my ASDoc compiler I wrote. > > So I guess we both can experiment, we can agree to leave the core > > alone for the time being. > > > > > >> EdB > >> > >> > >> > >> On Wed, Mar 27, 2013 at 7:41 PM, Erik de Bruin <e...@ixsoftware.nl> > wrote: > >>> Mike, > >>> > >>> Just kidding ;-) > >>> > >>> I'm really happy with FalconJx, once you get to know it it's a > >>> pleasure to work with. I hope my last commits didn't give you any > >>> additional work in your other projects? I did my best to leave all the > >>> APIs alone. > >>> > >>> There are plenty of TODOs in the code, and I would also like to > >>> suggest some kind of code review or something (I'm not used to working > >>> in groups, but that seems like a nice thing to do), since I've been > >>> piling on stuff. I did my best to keep everything clean and in line > >>> with the spirit of the rest of the code, but there are some areas > >>> where I'd like to have a second opinion. Like with the code that is > >>> copied between the DOC and JS emitters, seems there might be room for > >>> improvement there. Also of note is the way I've implemented the AS > >>> emitting within the MXML emitter, not really sure if I did the right > >>> thing there. And finally (not really, but this is all I can think of > >>> for now, after the marathon hacking I did today) there is the whole > >>> "programming to interfaces, not implementations" part that we nearly > >>> adhere to, but not quite, we might have another look at that as well. > >>> > >>> EdB > >>> > >>> > >>> > >>> On Wed, Mar 27, 2013 at 7:33 PM, Michael Schmalle > >>> <apa...@teotigraphix.com> wrote: > >>>> No thats not what I meant. > >>>> > >>>> I am saying with the Randori project compiler, I have not had to > touch the > >>>> core framework for weeks and it is compiling 1000's of lines of code. > And > >>>> application code now. > >>>> > >>>> What I meant to say was, the design keeps people in the correct > spaces. :) > >>>> > >>>> Note; I AM SURE there are as3 bugs coming, its just nice not > >>>> having to chase > >>>> them right now. > >>>> > >>>> Mike > Alex Harui > Flex SDK Team > Adobe Systems, Inc. > http://blogs.adobe.com/aharui > >