No, not yet. How is this set up in FlexJS? I'm sure I can read Metadata and
Databinding information, so I guess it depends on the requirements for the
emitted JS if I can easily implement this ;-)

EdB



On Wednesday, March 27, 2013, Alex Harui wrote:

> Does FalconJX handle [Bindable]?  My "customer" is using it.
>
>
> On 3/27/13 11:56 AM, "Michael Schmalle" <apa...@teotigraphix.com> wrote:
>
> >
> > Quoting Erik de Bruin <e...@ixsoftware.nl>:
> >
> >> Another one popped into my head just now: I have a gut feeling there
> >> is a bit of circular logic going on in the whole 'backend',
> >> 'blockwalker' and 'emitter' construct. More specifically in the way
> >> the references to them are passed around as arguments in the
> >> constructors for the various classes. But I can't wrap around it well
> >> enough to figure out whether it's wrong and if so, what might be done
> >> about it. Don't get me wrong, it works well, it's just that it somehow
> >> isn't "elegant". And that's in no way a comment on the effectiveness
> >> or quality of your code, just something I thought I'd share and see
> >> what you think.
> >
> > Actually I think it works fine. The problem you are facing is with the
> > MXML emitter I am sure. This adds complexity to what you are trying to
> > accomplish and it is circular from the perspective of using AS within
> > MXML.
> >
> > There is a buffer writer(output stream), a writer, a visitor and emitter.
> >
> > Each one takes a dependency of its parent. Trust me, if there is a
> > child that knows about its parent I am blind. Like I said, the block
> > walker is a visitor and the emitter is a visitor. You cannot escape
> > the fact there is recursion.
> >
> > If you can think of a more elegant way to set it up, by  all means
> > write a prototype. Remember, I wrote this with an atom bomb under me
> > and lighting in the sky, there may be parts that could be logicalized.
> >
> > I have another full compiler in Randori that I am going to use as a
> > proof of concept with compiler plugins and my ASDoc compiler I wrote.
> > So I guess we both can experiment, we can agree to leave the core
> > alone for the time being.
> >
> >
> >> EdB
> >>
> >>
> >>
> >> On Wed, Mar 27, 2013 at 7:41 PM, Erik de Bruin <e...@ixsoftware.nl>
> wrote:
> >>> Mike,
> >>>
> >>> Just kidding ;-)
> >>>
> >>> I'm really happy with FalconJx, once you get to know it it's a
> >>> pleasure to work with. I hope my last commits didn't give you any
> >>> additional work in your other projects? I did my best to leave all the
> >>> APIs alone.
> >>>
> >>> There are plenty of TODOs in the code, and I would also like to
> >>> suggest some kind of code review or something (I'm not used to working
> >>> in groups, but that seems like a nice thing to do), since I've been
> >>> piling on stuff. I did my best to keep everything clean and in line
> >>> with the spirit of the rest of the code, but there are some areas
> >>> where I'd like to have a second opinion. Like with the code that is
> >>> copied between the DOC and JS emitters, seems there might be room for
> >>> improvement there. Also of note is the way I've implemented the AS
> >>> emitting within the MXML emitter, not really sure if I did the right
> >>> thing there. And finally (not really, but this is all I can think of
> >>> for now, after the marathon hacking I did today) there is the whole
> >>> "programming to interfaces, not implementations" part that we nearly
> >>> adhere to, but not quite, we might have another look at that as well.
> >>>
> >>> EdB
> >>>
> >>>
> >>>
> >>> On Wed, Mar 27, 2013 at 7:33 PM, Michael Schmalle
> >>> <apa...@teotigraphix.com> wrote:
> >>>> No thats not what I meant.
> >>>>
> >>>> I am saying with the Randori project compiler, I have not had to
> touch the
> >>>> core framework for weeks and it is compiling 1000's of lines of code.
> And
> >>>> application code now.
> >>>>
> >>>> What I meant to say was, the design keeps people in the correct
> spaces. :)
> >>>>
> >>>> Note; I AM SURE there are as3 bugs coming, its just nice not
> >>>> having to chase
> >>>> them right now.
> >>>>
> >>>> Mike
> Alex Harui
> Flex SDK Team
> Adobe Systems, Inc.
> http://blogs.adobe.com/aharui
>
>

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