Sound like a plan. Release first, then 'rebuild'. Getting back to
basics is always a good thing, clear out the crud that inevitably
built up over the years at the previous owner, and start 'fresh'.

EdB



On Sun, Dec 14, 2014 at 1:16 PM, Christofer Dutz
<christofer.d...@c-ware.de> wrote:
> How about re-organizing the code of the project? (But I would opt to do that 
> after a release)
> Currently it seems as if the actual project is embedded in a wrapper of the 
> old build (which I didn't get to work)
> I would like to move the "modules" content out to become the root, and to 
> move all the old stuff to some "attic" directory I don't want to delete it, 
> just want to park it so if users come with special needs, we can check what 
> we have to do to revive parts of the attic code.
>
> Chris
>
> -----Ursprüngliche Nachricht-----
> Von: Alex Harui [mailto:aha...@adobe.com]
> Gesendet: Sonntag, 14. Dezember 2014 08:15
> An: dev@flex.apache.org
> Betreff: Re: BlazeDS not compiling for clean copy of SDK source
>
>
>
> On 12/13/14, 1:45 PM, "Gordon Smith" <gsmit...@hotmail.com> wrote:
>
>>> I get the following error on a clean copy of the SDK, when I do an
>>>'ant release' ... But as soon as I did an 'ant' on 'flex-blazeds' and
>>>then tried again, the problem went away ...
>>> [javac]
>>>/Users/erik/Documents/ApacheFlex/git/flexblazeds/modules/common/src/fl
>>>ex/
>>>messaging/config/ApacheXPathClientConfigurationParser.java:19:
>>> error: package org.apache.xpath does not exist
>>
>>I had the same problem.
>>
>>I don't think it should be a requirement to manually build flex-blazeds
>>before building flex-sdk. If the SDK needs something in BlazeDS,
>>BlazeDS should have an ant target that automatically builds that thing
>>without error, and the ant script for flex-sdk should call that target.
>>The README should explain that you must have source for both repos and
>>that you have asset BLAZEDS_HOME to point to flex-blazeds in addition
>>to setting FLEX_HOME to point to flex-sdk. (Bummer that this isn't
>>called SDK_HOME, or that both aren't FLEX_SDK_HOME and
>>FLEX_BLAZEDS_HOME.)
>>
>>The way that the build.xml for flex-sdk finds the flex-blazeds repo
>>looks inconsistent. I see references to ${BLAZEDS_HOME}, but I don't
>>have this set and the script didn't seem to complain. I also see
>>references to ${FLEX_HOME}/../flex-blazeds and to
>>${FLEX_HOME}/../blazeds. All references should go through BLAZEDS_HOME
>>and an early check should fail if this isn't set.
>
> We can make changes, but IMO, flex-falcon relies on flex-sdk being built 
> first, so I thought that was fair precedence.  For both the BlazeDS and TLF 
> dependencies, the flex-sdk script checks to see if you have the repos in a 
> few expected places so you don’t have to set up environment variables.  We’ve 
> been doing this for TLF for some time now.
>
>>
>>Is the dependency on BlazeDS something that got added recently? What
>>does the SDK need from BlazeDS?
>
> Yes, the BlazeDS dependency was added a few days ago.  Before then, the SDK 
> downloaded flex-messaging-common.jar from Adobe BlazeDS.  We have now reduced 
> our Adobe proprietary dependencies to just the optional fontswf jars.  OSMF 
> is under MPL, and AIR and Flash are considered build tools.
> The flex-messaging-common.jar is only needed when specifying a 
> services-config in the MXMLC command line.  No idea if this is supported in 
> Falcon.  FlexJS currently doesn’t leverage it.
>
> -Alex
>



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