The "native" keyword might be useful for creating classes that provide APIs for JavaScript libraries:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/statements.html#native It's meant for APIs that are defined as native code in the runtime. I suspect that this is part of how playerglobal.swc is created. The documentation says that it "cannot be used in your own code." However, I just did a quick test, and the compiler accepts it. The Flash runtime throws an error when you try to run the SWF, but for our purposes, it's just the compiler that matters. - Josh On Sun, May 31, 2015 at 6:02 PM, OmPrakash Muppirala <bigosma...@gmail.com> wrote: > On May 31, 2015 9:41 AM, "Michael Schmalle" <teotigraphix...@gmail.com> > wrote: > > > > Nice, actually I am highly motivated right now. I know how much joy I had > > when getting back into it using Feathers. I think I have told you like 5 > > times in the last 3 months. :) > > > > Now, I wish I had an answer of how to create a d.ts parser without using > > 100's of dev time hours. :) > > Do you have an idea of how the input vs. output would look like? Are you > planning on creating a d.as file which has all the class and function > definitions? > > Perhaps we can start with hand coding a simple example? I can help with > that. > > Thanks, > Om > > > > > Mike > > > > On Sun, May 31, 2015 at 12:36 PM, Josh Tynjala <joshtynj...@gmail.com> > > wrote: > > > > > On May 29, 2015 1:36 PM, "Michael Schmalle" <teotigraphix...@gmail.com > > > > > wrote: > > > > > > > > > > > The fact Josh is still highly interested in ActionScript leads me to > > > > believe if we offer up real solutions to former AS devs, they might > > > > actually be overjoyed to see and use it because they know we are not > > > trying > > > > to solve world hunger here, just offer tooling that is mature. > > > > > > > > Mike > > > > > > Some extra motivation for you, Mike. :) > > > > > > https://twitter.com/walpolea/status/604855031423107074 > > > >